Devious Posted January 31, 2017 Share Posted January 31, 2017 Since a few days some of the players are getting 15k ping on good networks, when there are more than 12 players online this can cause a server crash where players are being set back to the last save position with the ship still at the last visited location. The server freezes and when it becomes too bad it just stalls without the possibility to close the server correctly. Kicking players with pings above 500ms really helps but I can't be there 24/7 to check that. The players do seem to get an error about being forced on TCP, in console I get a similar error. This is what happens before the server crashes, I have forwarded all ports on TCP and UDP so that shouldn't be the problem.. Tue Jan 31 17:21:29 2017| Connection to player established Tue Jan 31 17:22:32 2017| Server UDP: Error receiving from 197.245.116.80, error: No connection could be made because the target machine actively refused it, received bytes: 0 Link to comment Share on other sites More sharing options...
lavarius Posted January 31, 2017 Share Posted January 31, 2017 Client side here! Encountered such problem on the Rusty server And they seem to have ports opend up Tue Jan 31 20:32:37 2017| Client: attempting to connect to 78.31.67.88:27000 Tue Jan 31 20:32:37 2017| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 Tue Jan 31 20:32:37 2017| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 Tue Jan 31 20:32:37 2017| UDP closed [code] Link to comment Share on other sites More sharing options...
Naggerknife Posted January 31, 2017 Share Posted January 31, 2017 That's a common debug code not yet removed from log files. There working on server stability. Seems like if you have to many players on a server it cant handle it and just goes crazy. Its cause by people who are in sectors that have bugged ships or something like that. I recommend keeping population under 10 for good stability until he updates more. Link to comment Share on other sites More sharing options...
madex Posted February 1, 2017 Share Posted February 1, 2017 That's a common debug code not yet removed from log files. There working on server stability. Seems like if you have to many players on a server it cant handle it and just goes crazy. Its cause by people who are in sectors that have bugged ships or something like that. I recommend keeping population under 10 for good stability until he updates more. I experience this under 10 players! Link to comment Share on other sites More sharing options...
Devious Posted February 7, 2017 Author Share Posted February 7, 2017 The problem related to players with high ping seemed to be that steam authentication wasn't enabled, but that didn't help much with the crashes either. Looks like only way to fix it is a clean install, will try that. Edit; Made a fresh install and everything seems to run a lot smoother now, guess all those crashes corrupted some data :( Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now