Thundercraft Posted January 31, 2017 Share Posted January 31, 2017 I just wanted to share my findings in trying to mod the music in Avorion. It's really easy: Just make sure that the music you want to add is in .ogg format and put it in the appropriate folder. Since most music is .mp3, you'd probably need to either use a software program to convert them, or find a website that will do an online conversion for free. (Try searching for "mp3 ogg batch online convert".) Myself, I used the free Audacity audio program because it allowed me fine control of quality and file size. (I used a quality setting of "4", which is good enough for me. But "5" may be slightly better.) But doing it that way was tedious. There are sites and programs that can batch convert dozens of songs at the same time, which is obviously much faster. Background (ambient) music is located here: {Steam folder} \steamapps\common\Avorion\data\music\background Action (combat) music is located here: {Steam folder} \steamapps\common\Avorion\data\music\action Don't get me wrong: I love Avorion's music! However, there are only 8 background tracks and only 8 action tracks. After a while, they can start to sound a little repetitive. So, I wanted to add more. In case anyone else would find this useful, here are the tracks in X2: The Threat that fit a background / ambient theme: 00012.mp3 00014.mp3 00015.mp3 00016.mp3 00019.mp3 00020.mp3 00021.mp3 00022.mp3 00023.mp3 00024.mp3 00025.mp3 00026.mp3 00027.mp3 00028.mp3 00029.mp3 00030.mp3 00031.mp3 00032.mp3 00033.mp3 00034.mp3 00035.mp3 00036.mp3 00037.mp3 00038.mp3 00039.mp3 00040.mp3 06015.mp3 06031.mp3 06032.mp3 06033.mp3 06153.mp3 And here are the X2 tracks that fit an action / combat theme: 01001.mp3 01002.mp3 01003.mp3 01004.mp3 01005.mp3 IMO, another game with music that sounds rather reminiscent of Avorion's is Eve Online. Link to comment Share on other sites More sharing options...
Kane Hart Posted January 31, 2017 Share Posted January 31, 2017 So you tested it and it randomly selects the tracks? So you can add 100 songs in and they will work overtime? I tried finding scripting reference to any of the audio but never really found any within the current scripts. I thought be cool to call a special song up during a scripted event or something. I might not be looking for it correctly though. Link to comment Share on other sites More sharing options...
Sikareus Posted January 31, 2017 Share Posted January 31, 2017 Awesome. Now I can take my Rebel Galaxy playlist and start converting some of those tracks. The only thing better than Avorion right now is SPACE WESTERN Avorion! Link to comment Share on other sites More sharing options...
Thundercraft Posted January 31, 2017 Author Share Posted January 31, 2017 Update: Some music plays great in-game, while others... don't. After converting a bunch of songs, I found out that some of these come out sounding incredibly noisy and scratchy in-game - like ear-bleeding WTF noisy. It's like the sound amplitude is somehow being processed by the game's sound engine as if it was extremely clipped, when in actuality it's not. I'm not sure what the cause or common denominator to this issue is. But it may have something to do with the software I used, the settings I used, or maybe how I normalized the .mp3's with MP3Gain before converting them. The X2: The Threat files I converted sound just fine, though. So you tested it and it randomly selects the tracks? So you can add 100 songs in and they will work overtime? Yes. And yes. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted February 1, 2017 Boxelware Team Share Posted February 1, 2017 Make sure the sample rate is the same as the other tracks (I don't know the exact value off the top of my head). Link to comment Share on other sites More sharing options...
Thundercraft Posted February 1, 2017 Author Share Posted February 1, 2017 Well... It seems the garbled noise problem was my own fault - sort of. The songs won't even play in VCL Media Player. Maybe Audacity saved it in a sample rate or something that it won't recognize? Link to comment Share on other sites More sharing options...
Dinosawer Posted February 1, 2017 Share Posted February 1, 2017 Make sure the sample rate is the same as the other tracks (I don't know the exact value off the top of my head). 44100 Hz, which is more or less standard. Link to comment Share on other sites More sharing options...
tangowrangler Posted March 17, 2017 Share Posted March 17, 2017 Thanks for this. dig the avorion soundtracks, but i want more! the track names are interesting "Happily_lost". :) Link to comment Share on other sites More sharing options...
Devious Posted March 17, 2017 Share Posted March 17, 2017 Batch normalizing can seriously affect your files if you use the wrong settings, most software has options to do all tracks at once. This is generally not what you want since it will take either all audio and find an average volume level or it just takes the first one and applies the same boost to the rest. This is useful for tracks on a well-produced album, not for a random collection of mp3's since they are all mastered differently, not to mention the loss of sample rate compared to lossless audio. If you want to use mp3's without losing quality in such conversions I wouldn't use mp3 at all, definately not below 320 kb/s, but that's just my audiophilic opinion and am very spoiled with having most of my audio in a lossless format :) Link to comment Share on other sites More sharing options...
KenDoStudios Posted May 4 Share Posted May 4 so... what files do i look in to change to do a spesific song when somthing is happening? Link to comment Share on other sites More sharing options...
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