Tarantel Posted January 31, 2017 Share Posted January 31, 2017 You create own Mods ? well ^^ send me a private message with your forum post link ^^ If you changed some things like Title of your Mod or what the mod do: Send me your changes also via private message ^^ Mod: MineCorp Desc: So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life. Author: NexusNull Link - FORUM POST Mod: BETTER SHIPYARD! Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. Author: Tarantel Link - FORUM POST Mod: Spawn changer Desc: To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option. Author: Theoman02 Link - FORUM POST Mod: Pirate warlord Desc: This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop. Author: Theoman02 Link - FORUM POST Mod: Dock building Desc: Makes station founders able to construct equipment docks, repair docks, research stations and turret factories. Author: Theoman02 Link - FORUM POST Mod: Casino "Gambling" Desc: This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too! Author: Theoman02 Link - FORUM POST Server Mod: Avorion Commands Package Desc: Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew. Author: collective Link - FORUM POST Mod: CivilShipCapture Desc: Take over ships such as freighters or miners Author: Albert_Eichel Link - FORUM POST Mod: Carrier commands Desc: This is an alpha release of my Carrier commands mod, its mainly meant to address the glaring problems with the salvage fighters. And later, maybe even improve the other fighters to some extent. This mod adds a command window to your piloted ship that allows you to issue commands to your deployed fighters. Author: Nexus Link - FORUM POST Mod: "Mining System/Module" Balance Changes. - Increases The Distance Desc: (Mod name has all Infos) Author: Kane Hart Link - FORUM POST Server Mod: Wreckage Cleanup Desc: What does it do & how it works? When a player leaves a sector, wich is empty then, he will automatic trigger the cleanup. You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages ) The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished. THIS SCRIPT DOES NOT CLEAN UP SCRAPYARDS! Author: ThunderDodge Link - FORUM POST Mod: Captined ship salvage command Desc: This is a small mod I made that adds a salvage mode for ships with captains in them. Author: Nexus Link - FORUM POST Mod: Allow Multi Delivery in Organize Goods missions Desc: So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course. Author: guiohm Link - FORUM POST Mod: New faction the Federation of Engineers and new station the Clone Bank Desc: This release includes a new faction and station. Author: TheSilentOracle Link - FORUM POST Server Mod: Extended trading reach Desc: This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked. Author: NexusNull Link - FORUM POST Mod: Highlight other players in sector Desc: This mod adds indicator arrows around your ship to show you when other players are in the same sector. Author: TheSilentOracle Link - FORUM POST Mod: All Turret Auto-Targeting Desc: So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files. Author: RebCom1807 Link - FORUM POST Mod: out of sector Production(In testingphase!) Desc: This mod emulates the productioncycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector. Author: Laserzwei Link - FORUM POST Mod: Hiring Pool Scaling Desc: Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center. Author: bit Link - FORUM POST Mod: Ohm/DPS calculation display Desc: I couldn't find a way to display DPS/Ohms at a glance so I made this. Author: kuro11 Link - FORUM POST Incompatible with: Detailed Turret Tooltips Mod: Detailed Turret Tooltips Desc: Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available. Author: lyravega Link - FORUM POST Incompatible with: Ohm/DPS calculation display Mod: Sector Overview and Players on Galaxy map Desc: This mod will give you a menu with the list of station around you. It is showing the type of the station and the name next to it. When you click on one of the entry it will target it. I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3) New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment) For now you can add any player (not good for PvP servers). I will add some kind of grouping soon. Author: shulrak Link - FORUM POST Mod: AutoResearch Desc: As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic Author: Cypher Link - FORUM POST Mod: Turret Factory Seed Entry Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. Author: Alopix Link - FORUM POST Server Mod: Add goods command Desc: This first dabbling in Avorion modding. These scripts adds an 'add goods' command. Heavily based on Aki's work Author: Zoltan Link - FORUM POST Server Mod: /disttocore Desc: I have been looking for the boss lately and was a bit in trouble to make them appear and then having to manualy calculate the distance from the core again and again to be sure i'm in range bored me a bit, so i used Aki's command mods to make my own really simple one that would display it to player. Author: Salminar Link - FORUM POST Mod: Compass-like Gate Pixel Icons Desc: Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going. Author: lyravega Link - FORUM POST Server Mod: Pirate Attack wave spawer Desc: This mod gives you a command to spawn waves of enemies to attack the sector you are currently in. As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG. Author: douglasg14b Link - FORUM POST Server Mod: /wormhole Desc: This mod adds a /wormhole command to your game. Author: Cypher Link - FORUM POST Mod: convenient Cargo and Personel transfer Desc: This mod is based on HellkerN's coding snippets: http://www.avorion.net/forum/index.php/topic,1846.0.html But it goes further, as it modifies the UI to just feel right Author: Laserzwei Link - FORUM POST Mod: UI upgrade : Transfer cargo/crew/fighters Desc: There are a few threads and small mods recently to upgrade the transfert of cargo and crew between ships and between stations. Here is my version, adding another button to every line, allowing to transfert each item by 1 or by 10. It also display more different cargos so you will be more likely to have less invisible cargo while transfering things. Author: Salminar Link - FORUM POST Server Mod: /showdist command Desc: This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors. Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector. This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes... Author: w00zla Link - FORUM POST Server Mod: /findstation command Desc: With this command you can search for all stations in every found/created sector in your galaxy. Author: w00zla Link - FORUM POST Link to comment Share on other sites More sharing options...
Worm Posted January 31, 2017 Share Posted January 31, 2017 Why is this necessary and hyperblockers were patched so last mod is obsolete. Link to comment Share on other sites More sharing options...
Tarantel Posted January 31, 2017 Author Share Posted January 31, 2017 Why is this necessary and hyperblockers were patched so last mod is obsolete. If someone wont a Hyperblocker on his own server ^^ Link to comment Share on other sites More sharing options...
Dinosawer Posted January 31, 2017 Share Posted January 31, 2017 I'm honoured my tiny mod was included, but it's indeed kinda redundant since last patch as you just have to run 20 km away to not get blocked anyway. :D Link to comment Share on other sites More sharing options...
Tarantel Posted January 31, 2017 Author Share Posted January 31, 2017 I'm honoured my tiny mod was included, but it's indeed kinda redundant since last patch as you just have to run 20 km away to not get blocked anyway. :D I know your Mod was a small script change to disable the blocker ^^ and yes the 20km is ok ^^ but i know some players they want a antiblocker in his server xD I dont used this mod before because i removed the Blockerships in the Spawnscripts and added normal ships xD Link to comment Share on other sites More sharing options...
Jeric_ Posted February 2, 2017 Share Posted February 2, 2017 Hello~ if its ok can you change the color of the text. It hurts my eyes like the colors make the letters not focus. Link to comment Share on other sites More sharing options...
Tarantel Posted February 3, 2017 Author Share Posted February 3, 2017 ADDED! Server Mod: out of sector Production(In testingphase!) Link to comment Share on other sites More sharing options...
LordHavoc Posted February 4, 2017 Share Posted February 4, 2017 Can you add the hiring pool mod to the list. https://www.avorion.net/forum/index.php/topic,1241.0.html Done. Link to comment Share on other sites More sharing options...
Tarantel Posted February 11, 2017 Author Share Posted February 11, 2017 ok new mods added! Now we have 28 Mods! Link to comment Share on other sites More sharing options...
Tarantel Posted February 14, 2017 Author Share Posted February 14, 2017 UPDATE! Link to comment Share on other sites More sharing options...
douglasg14b Posted February 16, 2017 Share Posted February 16, 2017 Hey Tarantel, I've updated the name and description of my pirate attack wave spawner if you don't mind updating that here! A suggestion for this list. Can we start categorizing mods to make discovery a bit easier? Link to comment Share on other sites More sharing options...
Tarantel Posted February 19, 2017 Author Share Posted February 19, 2017 Hey Tarantel, I've updated the name and description of my pirate attack wave spawner if you don't mind updating that here! A suggestion for this list. Can we start categorizing mods to make discovery a bit easier? I added a small categorizing but if we have more mods i do it better ^^ Check the Mainpost on top ^^ Link to comment Share on other sites More sharing options...
Salminar Posted February 19, 2017 Share Posted February 19, 2017 So i don't know how you want to manage your list, i guess its a bit hard as the game is quite new. also, was wondering, maybe make some categories to sort all this as it seem to start to be a lot of mods in the list. Link to comment Share on other sites More sharing options...
douglasg14b Posted February 20, 2017 Share Posted February 20, 2017 Hey, Suggestion from a web-dev here on your mod-list site, it's trying to be way too "glamorous" at a significant UX cost. The animated background is slow to load and distracting from the content The animated background covers up content with similar colors periodically It plays sound, I thought we where over this 1/2 a decade ago It's like a hidden advertisement you can't mute The full-width navbar is unwieldy, as you need to scan all the way to the edge of the page to find content, this actively makes it harder for readers to quickly digest what is infront of them. Especially combined with the animation and navbar obstruction via background colors. The full-width navbar does not fit without horizontal scrolling even on 1920*1080 screens Nothing against you, I just wanted to highlight some issues with the site as far as usability goes so it can hopefully be taken into account Link to comment Share on other sites More sharing options...
Pahtriac Posted February 22, 2017 Share Posted February 22, 2017 Could you show if the mod needs a server and/or side Client download ? Link to comment Share on other sites More sharing options...
D4rkDr4gon Posted February 24, 2017 Share Posted February 24, 2017 Can some one make a mod on changing relationships or can some one post directions on how to do so. i killed some pirates but i guess i hit a ship from a friendly faction now all the factions hate me. Link to comment Share on other sites More sharing options...
Tarantel Posted February 24, 2017 Author Share Posted February 24, 2017 Hey, Suggestion from a web-dev here on your mod-list site, it's trying to be way too "glamorous" at a significant UX cost. The animated background is slow to load and distracting from the content The animated background covers up content with similar colors periodically It plays sound, I thought we where over this 1/2 a decade ago It's like a hidden advertisement you can't mute The full-width navbar is unwieldy, as you need to scan all the way to the edge of the page to find content, this actively makes it harder for readers to quickly digest what is infront of them. Especially combined with the animation and navbar obstruction via background colors. The full-width navbar does not fit without horizontal scrolling even on 1920*1080 screens Nothing against you, I just wanted to highlight some issues with the site as far as usability goes so it can hopefully be taken into account This is only a 10min sample of a site ^^ I have not the time atm to work on a better site ^^ I need to manage many servers/youtube channels and communitys ^^ And i dont think to create a better site for mods ^^ because the game needs a workshop via steam. Link to comment Share on other sites More sharing options...
Tarantel Posted February 26, 2017 Author Share Posted February 26, 2017 Could you show if the mod needs a server and/or side Client download ? Mods with Server Mod only needed for Servers ^^ Mods with Mod are client/serverside needed ^^ Link to comment Share on other sites More sharing options...
Gaalidas Posted March 20, 2017 Share Posted March 20, 2017 It should be noted that the mod list alternative link isn't returning a valid server. Link to comment Share on other sites More sharing options...
Kazina Posted March 21, 2017 Share Posted March 21, 2017 dock building not working since up date. Link to comment Share on other sites More sharing options...
Aki Posted March 25, 2017 Share Posted March 25, 2017 Unpinning due to lack of activity. Link to comment Share on other sites More sharing options...
Wilponderoci Posted March 29, 2017 Share Posted March 29, 2017 bump for the sake of all that is holy... I hear by declare that if you have mods to post that you add them to the thread as well as in their own. Or someone.... Maybe I will... I havent figured this out yet... will make a new thread with a current mod list... We should have a community list. Its a thing. 8) 8) 8) 8) Link to comment Share on other sites More sharing options...
w00zla Posted March 29, 2017 Share Posted March 29, 2017 bump for the sake of all that is holy... I hear by declare that if you have mods to post that you add them to the thread as well as in their own. Or someone.... Maybe I will... I havent figured this out yet... will make a new thread with a current mod list... We should have a community list. Its a thing. 8) 8) 8) 8) +1 Link to comment Share on other sites More sharing options...
Aki Posted March 30, 2017 Share Posted March 30, 2017 I can't maintain list in this thread by myself. I can't give someone permissions to edit original post either. But I can do this and then see what happens next: [color=white][b]Mod:[/b][/color] [color=green]MineCorp[/color] [color=white][b]Desc:[/b][/color] So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life. [color=white][b]Author:[/b][/color] NexusNull [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1607.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]BETTER SHIPYARD![/color] [color=white][b]Desc:[/b][/color] This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it. [color=white][b]Author:[/b][/color] Tarantel [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1103.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Spawn changer[/color] [color=white][b]Desc:[/b][/color] To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option. [color=white][b]Author:[/b][/color] Theoman02 [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Pirate warlord [/color][color=white][b]Desc:[/b][/color] This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop. [color=white][b]Author:[/b][/color] Theoman02 [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Dock building[/color] [color=white][b]Desc:[/b][/color] Makes station founders able to construct equipment docks, repair docks, research stations and turret factories. [color=white][b]Author:[/b][/color] Theoman02 [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Casino "Gambling"[/color] [color=white][b]Desc:[/b][/color] This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too! [color=white][b]Author:[/b][/color] Theoman02 [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]Avorion Commands Package[/color] [color=white][b]Desc:[/b][/color] Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew. [color=white][b]Author:[/b][/color] [i]collective[/i] [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,830.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]CivilShipCapture[/color] [color=white][b]Desc:[/b][/color] Take over ships such as freighters or miners [color=white][b]Author:[/b][/color] Albert_Eichel [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1074.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Carrier commands[/color] [color=white][b]Desc:[/b][/color] This is an alpha release of my Carrier commands mod, its mainly meant to address the glaring problems with the salvage fighters. And later, maybe even improve the other fighters to some extent. This mod adds a command window to your piloted ship that allows you to issue commands to your deployed fighters. [color=white][b]Author:[/b][/color] Nexus [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1032.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]"Mining System/Module" Balance Changes. - Increases The Distance[/color] [color=white][b]Desc:[/b][/color] (Mod name has all Infos) [color=white][b]Author:[/b][/color] Kane Hart [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,845.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]Wreckage Cleanup[/color] [color=white][b]Desc:[/b][/color] What does it do & how it works? When a player leaves a sector, wich is empty then, he will automatic trigger the cleanup. You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages ) The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished. THIS SCRIPT DOES NOT CLEAN UP SCRAPYARDS! [color=white][b]Author:[/b][/color] ThunderDodge [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1034.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Captined ship salvage command[/color] [color=white][b]Desc:[/b][/color] This is a small mod I made that adds a salvage mode for ships with captains in them. [color=white][b]Author:[/b][/color] Nexus [color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,840.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Allow Multi Delivery in Organize Goods missions[/color] [color=white][b]Desc:[/b][/color] So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course. [color=white][b]Author:[/b][/color] guiohm [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1008.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]New faction the Federation of Engineers and new station the Clone Bank[/color] [color=white][b]Desc:[/b][/color] This release includes a new faction and station. [color=white][b]Author:[/b][/color] TheSilentOracle [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,854.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]Extended trading reach[/color] [color=white][b]Desc:[/b][/color] This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked. [color=white][b]Author:[/b][/color] NexusNull [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1114.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Highlight other players in sector[/color] [color=white][b]Desc:[/b][/color] This mod adds indicator arrows around your ship to show you when other players are in the same sector. [color=white][b]Author:[/b][/color] TheSilentOracle [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1286.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]All Turret Auto-Targeting[/color] [color=white][b]Desc:[/b][/color] So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files. [color=white][b]Author:[/b][/color] RebCom1807 [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1120.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]out of sector Production(In testingphase!)[/color] [color=white][b]Desc:[/b][/color] This mod emulates the productioncycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector. [color=white][b]Author:[/b][/color] Laserzwei [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1322.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Hiring Pool Scaling[/color] [color=white][b]Desc:[/b][/color] Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center. [color=white][b]Author:[/b][/color] bit [color=white][b]Link - [/b][/color][url=https://www.avorion.net/forum/index.php/topic,1241.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Ohm/DPS calculation display[/color] [color=white][b]Desc:[/b][/color] I couldn't find a way to display DPS/Ohms at a glance so I made this. [color=white][b]Author:[/b][/color] kuro11 [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1626.0.html]FORUM POST[/url] [color=white][b]Incompatible with:[/b][/color] Detailed Turret Tooltips [color=white][b]Mod:[/b][/color] [color=green]Detailed Turret Tooltips[/color] [color=white][b]Desc:[/b][/color] Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available. [color=white][b]Author:[/b][/color] lyravega [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1635.0.html]FORUM POST[/url] [color=white][b]Incompatible with:[/b][/color] Ohm/DPS calculation display [color=white][b]Mod:[/b][/color] [color=green]Sector Overview and Players on Galaxy map[/color] [color=white][b]Desc:[/b][/color] This mod will give you a menu with the list of station around you. It is showing the type of the station and the name next to it. When you click on one of the entry it will target it. I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3) New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment) For now you can add any player (not good for PvP servers). I will add some kind of grouping soon. [color=white][b]Author:[/b][/color] shulrak [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1559.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]AutoResearch[/color] [color=white][b]Desc:[/b][/color] As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic [color=white][b]Author:[/b][/color] Cypher [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1728.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Turret Factory Seed Entry[/color] [color=white][b]Desc:[/b][/color] With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. [color=white][b]Author:[/b][/color] Alopix [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1776.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]Add goods command[/color] [color=white][b]Desc:[/b][/color] This first dabbling in Avorion modding. These scripts adds an 'add goods' command. Heavily based on Aki's work [color=white][b]Author:[/b][/color] Zoltan [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1784.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]/disttocore[/color] [color=white][b]Desc:[/b][/color] I have been looking for the boss lately and was a bit in trouble to make them appear and then having to manualy calculate the distance from the core again and again to be sure i'm in range bored me a bit, so i used Aki's command mods to make my own really simple one that would display it to player. [color=white][b]Author:[/b][/color] Salminar [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1803.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]Compass-like Gate Pixel Icons[/color] [color=white][b]Desc:[/b][/color] Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going. [color=white][b]Author:[/b][/color] lyravega [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1851.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]Pirate Attack wave spawer[/color] [color=white][b]Desc:[/b][/color] This mod gives you a command to spawn waves of enemies to attack the sector you are currently in. As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG. [color=white][b]Author:[/b][/color] douglasg14b [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1808.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]/wormhole [/color] [color=white][b]Desc:[/b][/color] This mod adds a /wormhole command to your game. [color=white][b]Author:[/b][/color] Cypher [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1903.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]convenient Cargo and Personel transfer[/color] [color=white][b]Desc:[/b][/color] This mod is based on HellkerN's coding snippets: http://www.avorion.net/forum/index.php/topic,1846.0.html But it goes further, as it modifies the UI to just feel right [color=white][b]Author:[/b][/color] Laserzwei [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1880.0.html]FORUM POST[/url] [color=white][b]Mod:[/b][/color] [color=green]UI upgrade : Transfer cargo/crew/fighters [/color] [color=white][b]Desc:[/b][/color] There are a few threads and small mods recently to upgrade the transfert of cargo and crew between ships and between stations. Here is my version, adding another button to every line, allowing to transfert each item by 1 or by 10. It also display more different cargos so you will be more likely to have less invisible cargo while transfering things. [color=white][b]Author:[/b][/color] Salminar [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1895.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]/showdist command[/color] [color=white][b]Desc:[/b][/color] This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors. Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector. This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes... [color=white][b]Author:[/b][/color] w00zla [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,2318.0.html]FORUM POST[/url] [color=white][b]Server Mod:[/b][/color] [color=green]/findstation command[/color] [color=white][b]Desc:[/b][/color] With this command you can search for all stations in every found/created sector in your galaxy. [color=white][b]Author:[/b][/color] w00zla [color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,2665.0.html]FORUM POST[/url] Link to comment Share on other sites More sharing options...
Gaalidas Posted April 2, 2017 Share Posted April 2, 2017 It's really quite sad. The website was pretty nice looking, if a bit hard to browse. Link to comment Share on other sites More sharing options...
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