Jump to content

List of mods


Tarantel

Recommended Posts

You create own Mods ? well ^^ send me a private message with your forum post link ^^

 

If you changed some things like Title of your Mod or what the mod do:

Send me your changes also via private message ^^

 

 

Mod: MineCorp

Desc: So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life.

Author: NexusNull

Link - FORUM POST

 

Mod: BETTER SHIPYARD!

Desc: This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it.

Author: Tarantel

Link - FORUM POST

 

Mod: Spawn changer

Desc: To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option.

Author: Theoman02

Link - FORUM POST

 

Mod: Pirate warlord

Desc: This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop.

Author: Theoman02

Link - FORUM POST

 

Mod: Dock building

Desc: Makes station founders able to construct equipment docks, repair docks, research stations and turret factories.

Author: Theoman02

Link - FORUM POST

 

Mod: Casino "Gambling"

Desc: This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too!

Author: Theoman02

Link - FORUM POST

 

Server Mod: Avorion Commands Package

Desc: Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew.

Author: collective

Link - FORUM POST

 

Mod: CivilShipCapture

Desc: Take over ships such as freighters or miners

Author: Albert_Eichel

Link - FORUM POST

 

Mod: Carrier commands

Desc: This is an alpha release of my Carrier commands mod, its mainly meant to address the glaring problems with the salvage fighters. And later, maybe even improve the other fighters to some extent. This mod adds a command window to your piloted ship that allows you to issue commands to your deployed fighters.

Author: Nexus

Link - FORUM POST

 

Mod: "Mining System/Module" Balance Changes. - Increases The Distance

Desc: (Mod name has all Infos)

Author: Kane Hart

Link - FORUM POST

 

Server Mod: Wreckage Cleanup

Desc: What does it do & how it works?

When a player leaves a sector, wich is empty then, he will automatic trigger the cleanup.

You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages )

The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished.

THIS SCRIPT DOES NOT CLEAN UP SCRAPYARDS!

Author: ThunderDodge

Link - FORUM POST

 

Mod: Captined ship salvage command

Desc: This is a small mod I made that adds a salvage mode for ships with captains in them.

Author: Nexus

Link - FORUM POST

 

Mod: Allow Multi Delivery in Organize Goods missions

Desc: So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course.

Author: guiohm

Link - FORUM POST

 

Mod: New faction the Federation of Engineers and new station the Clone Bank

Desc: This release includes a new faction and station.

Author: TheSilentOracle

Link - FORUM POST

 

Server Mod: Extended trading reach

Desc: This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked.

Author: NexusNull

Link - FORUM POST

 

Mod: Highlight other players in sector

Desc: This mod adds indicator arrows around your ship to show you when other players are in the same sector.

Author: TheSilentOracle

Link - FORUM POST

 

Mod: All Turret Auto-Targeting

Desc: So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files.

Author: RebCom1807

Link - FORUM POST

 

Mod: out of sector Production(In testingphase!)

Desc: This mod emulates the productioncycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector.

Author: Laserzwei

Link - FORUM POST

 

Mod: Hiring Pool Scaling

Desc: Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center.

Author: bit

Link - FORUM POST

 

Mod: Ohm/DPS calculation display

Desc: I couldn't find a way to display DPS/Ohms at a glance so I made this.

Author: kuro11

Link - FORUM POST

Incompatible with: Detailed Turret Tooltips

 

Mod: Detailed Turret Tooltips

Desc: Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available.

Author: lyravega

Link - FORUM POST

Incompatible with: Ohm/DPS calculation display

 

Mod: Sector Overview and Players on Galaxy map

Desc: This mod will give you a menu with the list of station around you.

It is showing the type of the station and the name next to it.

When you click on one of the entry it will target it.

I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3)

New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment)

For now you can add any player (not good for PvP servers). I will add some kind of grouping soon.

Author: shulrak

Link - FORUM POST

 

Mod: AutoResearch

Desc: As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic

Author: Cypher

Link - FORUM POST

 

Mod: Turret Factory Seed Entry

Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard.

Author: Alopix

Link - FORUM POST

 

Server Mod: Add goods command

Desc: This first dabbling in Avorion modding. These scripts adds an 'add goods' command. Heavily based on Aki's work

Author: Zoltan

Link - FORUM POST

 

Server Mod: /disttocore

Desc: I have been looking for the boss lately and was a bit in trouble to make them appear and then having to manualy calculate the distance from the core again and again to be sure i'm in range bored me a bit, so i used Aki's command mods to make my own really simple one that would display it to player.

Author: Salminar

Link - FORUM POST

 

Mod: Compass-like Gate Pixel Icons

Desc: Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going.

Author: lyravega

Link - FORUM POST

 

Server Mod: Pirate Attack wave spawer

Desc: This mod gives you a command to spawn waves of enemies to attack the sector you are currently in.  As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG.

Author: douglasg14b

Link - FORUM POST

 

Server Mod: /wormhole

Desc: This mod adds a /wormhole command to your game.

Author: Cypher

Link - FORUM POST

 

Mod: convenient Cargo and Personel transfer

Desc: This mod is based on HellkerN's coding snippets:

http://www.avorion.net/forum/index.php/topic,1846.0.html

But it goes further, as it modifies the UI to just feel right

Author: Laserzwei

Link - FORUM POST

 

Mod: UI upgrade : Transfer cargo/crew/fighters

Desc: There are a few threads and small mods recently to upgrade the transfert of cargo and crew between ships and between stations.

Here is my version, adding another button to every line, allowing to transfert each item by 1 or by 10.

It also display more different cargos so you will be more likely to have less invisible cargo while transfering things.

Author: Salminar

Link - FORUM POST

 

Server Mod: /showdist command

Desc: This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors.

Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector.

This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes...

Author: w00zla

Link - FORUM POST

 

Server Mod: /findstation command

Desc: With this command you can search for all stations in every found/created sector in your galaxy.

Author: w00zla

Link - FORUM POST

Link to comment
Share on other sites

I'm honoured my tiny mod was included, but it's indeed kinda redundant since last patch as you just have to run 20 km away to not get blocked anyway.  :D

 

I know your Mod was a small script change to disable the blocker ^^

and yes the 20km is ok ^^ but i know some players they want a antiblocker in his server xD

 

I dont used this mod before because i removed the Blockerships in the Spawnscripts and added normal ships xD

Link to comment
Share on other sites

Hey Tarantel,

 

I've updated the name and description of my pirate attack wave spawner if you don't mind updating that here!

 

A suggestion for this list. Can we start categorizing mods to make discovery a bit easier?

 

I added a small categorizing but if we have more mods i do it better ^^

Check the Mainpost on top ^^

Link to comment
Share on other sites

Hey,

 

Suggestion from a web-dev here on your mod-list site, it's trying to be way too "glamorous" at a significant UX cost.

 

  • The animated background is slow to load and distracting from the content
  • The animated background covers up content with similar colors periodically
  • It plays sound, I thought we where over this 1/2 a decade ago It's like a hidden advertisement you can't mute
  • The full-width navbar is unwieldy, as you need to scan all the way to the edge of the page to find content, this actively makes it harder for readers to quickly digest what is infront of them. Especially combined with the animation and navbar obstruction via background colors.
  • The full-width navbar does not fit without horizontal scrolling even on 1920*1080 screens

 

Nothing against you, I just wanted to highlight some issues with the site as far as usability goes so it can hopefully be taken into account

Link to comment
Share on other sites

Hey,

 

Suggestion from a web-dev here on your mod-list site, it's trying to be way too "glamorous" at a significant UX cost.

 

  • The animated background is slow to load and distracting from the content
  • The animated background covers up content with similar colors periodically
  • It plays sound, I thought we where over this 1/2 a decade ago It's like a hidden advertisement you can't mute
  • The full-width navbar is unwieldy, as you need to scan all the way to the edge of the page to find content, this actively makes it harder for readers to quickly digest what is infront of them. Especially combined with the animation and navbar obstruction via background colors.
  • The full-width navbar does not fit without horizontal scrolling even on 1920*1080 screens

 

Nothing against you, I just wanted to highlight some issues with the site as far as usability goes so it can hopefully be taken into account

 

 

This is only a 10min sample of a site ^^

I have not the time atm to work on a better site ^^

 

I need to manage many servers/youtube channels and communitys ^^

 

And i dont think to create a better site for mods ^^ because the game needs a workshop via steam.

Link to comment
Share on other sites

  • 4 weeks later...

bump for the sake of all that is holy... I hear by declare that if you have mods to post that you add them to the thread as well as in their own. Or someone.... Maybe I will... I havent figured this out yet... will make a new thread with a current mod list... We should have a community list. Its a thing.  8) 8) 8) 8)

Link to comment
Share on other sites

bump for the sake of all that is holy... I hear by declare that if you have mods to post that you add them to the thread as well as in their own. Or someone.... Maybe I will... I havent figured this out yet... will make a new thread with a current mod list... We should have a community list. Its a thing.  8) 8) 8) 8)

 

+1

Link to comment
Share on other sites

I can't maintain list in this thread by myself. I can't give someone permissions to edit original post either. But I can do this and then see what happens next:

[color=white][b]Mod:[/b][/color] [color=green]MineCorp[/color]
[color=white][b]Desc:[/b][/color] So what does this mod do? Well, it adds an abandoned station into the game, which when you refurbish it gives you free resources for life.
[color=white][b]Author:[/b][/color] NexusNull
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1607.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]BETTER SHIPYARD![/color]
[color=white][b]Desc:[/b][/color] This Mod removes the glitchy 160 Credits Captain from the Shipyard and addet a new checkbox for it.
[color=white][b]Author:[/b][/color] Tarantel
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1103.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Spawn changer[/color]
[color=white][b]Desc:[/b][/color] To do so, you need to go to a sector with a shipyard, where you need to have 60k+ reputation, interact with it and choose the "Set Homeworld" option.
[color=white][b]Author:[/b][/color] Theoman02
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Pirate warlord
[/color][color=white][b]Desc:[/b][/color] This one adds a new mission to military outposts, "Eliminate pirate warlord", which tells you to kill a pirate miniboss/warlord in a pirate asteroid field. He drops a guaranteed exceptional item (there's a chance it could be exotic!) on top of what a standard pirate would drop.
[color=white][b]Author:[/b][/color] Theoman02
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Dock building[/color]
[color=white][b]Desc:[/b][/color] Makes station founders able to construct equipment docks, repair docks, research stations and turret factories.
[color=white][b]Author:[/b][/color] Theoman02
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Casino "Gambling"[/color]
[color=white][b]Desc:[/b][/color] This mod makes you able to "gamble" at casinos, which is basicly generating a random turret or system each time you press the button, at the cost of sector tech level * 8k. The odds are the same as a mob dropping items, but the benefit here is being able to do quickly (provided you got the cash). Comes with a very basic GUI, too!
[color=white][b]Author:[/b][/color] Theoman02
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,781.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]Avorion Commands Package[/color]
[color=white][b]Desc:[/b][/color] Provides set of server-side commands for use of administrators and players. Contains inter alia: /sethome, /price, /inventory and /crew.
[color=white][b]Author:[/b][/color] [i]collective[/i]
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,830.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]CivilShipCapture[/color]
[color=white][b]Desc:[/b][/color] Take over ships such as freighters or miners
[color=white][b]Author:[/b][/color] Albert_Eichel
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1074.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Carrier commands[/color]
[color=white][b]Desc:[/b][/color] This is an alpha release of my Carrier commands mod, its mainly meant to address the glaring problems with the salvage fighters. And later, maybe even improve the other fighters to some extent. This mod adds a command window to your piloted ship that allows you to issue commands to your deployed fighters.
[color=white][b]Author:[/b][/color] Nexus
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1032.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]"Mining System/Module" Balance Changes. - Increases The Distance[/color] 
[color=white][b]Desc:[/b][/color] (Mod name has all Infos)
[color=white][b]Author:[/b][/color] Kane Hart
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,845.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]Wreckage Cleanup[/color]
[color=white][b]Desc:[/b][/color] What does it do & how it works?
When a player leaves a sector, wich is empty then, he will automatic trigger the cleanup.
You can set a cooldown time, until the sector gets cleared, from that, what you defined. ( default: loot & wreckages )
The cleanup is getting corrupted, when another player HP-J in the sector and the cooldown isnt finished.
THIS SCRIPT DOES NOT CLEAN UP SCRAPYARDS!
[color=white][b]Author:[/b][/color] ThunderDodge
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,1034.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Captined ship salvage command[/color]
[color=white][b]Desc:[/b][/color] This is a small mod I made that adds a salvage mode for ships with captains in them. 
[color=white][b]Author:[/b][/color] Nexus
[color=white][b]Link -[/b][/color] [url=http://www.avorion.net/forum/index.php/topic,840.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Allow Multi Delivery in Organize Goods missions[/color]
[color=white][b]Desc:[/b][/color] So I made this little mod. And for you guys that have started such a mission and went back with half the cargo expecting to do it it 2 trips and the station just said to you "There must have been a misunderstanding, you don't have the cargo". Well,you can install this mod right now and interact again with the station.It won't do any bad stuff if installed in the middle of a mission. It won't change the time left. It will just allow you to go back and forth and deliver the goods little by little. You'll only get the reward at the end of course.
[color=white][b]Author:[/b][/color] guiohm
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1008.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]New faction the Federation of Engineers and new station the Clone Bank[/color]
[color=white][b]Desc:[/b][/color] This release includes a new faction and station.
[color=white][b]Author:[/b][/color] TheSilentOracle
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,854.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]Extended trading reach[/color]
[color=white][b]Desc:[/b][/color] This mod changes it so that you can interact with a station when you are 0.3 km away, even if not docked.
[color=white][b]Author:[/b][/color] NexusNull
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1114.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Highlight other players in sector[/color]
[color=white][b]Desc:[/b][/color] This mod adds indicator arrows around your ship to show you when other players are in the same sector.
[color=white][b]Author:[/b][/color] TheSilentOracle
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1286.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]All Turret Auto-Targeting[/color]
[color=white][b]Desc:[/b][/color] So! After fiddling about in the files, I have something that, while not the most elegant of solutions, works. This mod modifies the factions.lua file under ..scripts/server, and the turretgenerator.lua file under ..scripts/lib - So the mod will probably conflict with anything that modifies those files.
[color=white][b]Author:[/b][/color] RebCom1807
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1120.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]out of sector Production(In testingphase!)[/color]
[color=white][b]Desc:[/b][/color] This mod emulates the productioncycles of Factories while you are not in the same sector. It does so by catching-up the production process as soon as you re-enter a sector.
[color=white][b]Author:[/b][/color] Laserzwei
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1322.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Hiring Pool Scaling[/color]
[color=white][b]Desc:[/b][/color] Mod makes a change to the way the hiring pool is generated at stations to [nonlinearly] scale for the distance from the center.
[color=white][b]Author:[/b][/color] bit
[color=white][b]Link - [/b][/color][url=https://www.avorion.net/forum/index.php/topic,1241.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Ohm/DPS calculation display[/color]
[color=white][b]Desc:[/b][/color] I couldn't find a way to display DPS/Ohms at a glance so I made this.
[color=white][b]Author:[/b][/color] kuro11
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1626.0.html]FORUM POST[/url]
[color=white][b]Incompatible with:[/b][/color] Detailed Turret Tooltips

[color=white][b]Mod:[/b][/color] [color=green]Detailed Turret Tooltips[/color]
[color=white][b]Desc:[/b][/color] Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. No German translation available.
[color=white][b]Author:[/b][/color] lyravega
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1635.0.html]FORUM POST[/url]
[color=white][b]Incompatible with:[/b][/color] Ohm/DPS calculation display

[color=white][b]Mod:[/b][/color] [color=green]Sector Overview and Players on Galaxy map[/color]
[color=white][b]Desc:[/b][/color] This mod will give you a menu with the list of station around you.
It is showing the type of the station and the name next to it.
When you click on one of the entry it will target it.
I mainly created this mod because I needed a way to quickly find entities around me. (Like in X3)
New : You can also have a list of players and pin point them on the galaxy map. (the list is not persistent for the moment)
For now you can add any player (not good for PvP servers). I will add some kind of grouping soon.
[color=white][b]Author:[/b][/color] shulrak
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1559.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]AutoResearch[/color]
[color=white][b]Desc:[/b][/color] As the name suggests this mod adds the option to do automated research for both System Upgrades & Turrets. This is easily done by selecting the rarities in the Research Station window and selecting Automatic
[color=white][b]Author:[/b][/color] Cypher
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1728.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Turret Factory Seed Entry[/color]
[color=white][b]Desc:[/b][/color] With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard.
[color=white][b]Author:[/b][/color] Alopix
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1776.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]Add goods command[/color]
[color=white][b]Desc:[/b][/color] This first dabbling in Avorion modding. These scripts adds an 'add goods' command. Heavily based on Aki's work
[color=white][b]Author:[/b][/color] Zoltan
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1784.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]/disttocore[/color]
[color=white][b]Desc:[/b][/color] I have been looking for the boss lately and was a bit in trouble to make them appear and then having to manualy calculate the distance from the core again and again to be sure i'm in range bored me a bit, so i used Aki's command mods to make my own really simple one that would display it to player.
[color=white][b]Author:[/b][/color] Salminar
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1803.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]Compass-like Gate Pixel Icons[/color]
[color=white][b]Desc:[/b][/color] Compass-like gate icons. Aimed to help you by saving time - instead of targeting gates one by one, you can just check their icons to see the direction they are going.
[color=white][b]Author:[/b][/color] lyravega
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1851.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]Pirate Attack wave spawer[/color]
[color=white][b]Desc:[/b][/color] This mod gives you a command to spawn waves of enemies to attack the sector you are currently in.  As of now there are 10 waves of pirate difficulties, ranging from the equivalent of fighting an asteroid to fighting a solo faction battle. There is a bonus difficulty of 11 that should be equivalent to fighting multiple bosses at once, depending on the RNG.
[color=white][b]Author:[/b][/color] douglasg14b
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1808.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]/wormhole [/color]
[color=white][b]Desc:[/b][/color] This mod adds a /wormhole command to your game.
[color=white][b]Author:[/b][/color] Cypher
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1903.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]convenient Cargo and Personel transfer[/color]
[color=white][b]Desc:[/b][/color] This mod is based on HellkerN's coding snippets:
http://www.avorion.net/forum/index.php/topic,1846.0.html
But it goes further, as it modifies the UI to just feel right
[color=white][b]Author:[/b][/color] Laserzwei
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1880.0.html]FORUM POST[/url]

[color=white][b]Mod:[/b][/color] [color=green]UI upgrade : Transfer cargo/crew/fighters [/color]
[color=white][b]Desc:[/b][/color] There are a few threads and small mods recently to upgrade the transfert of cargo and crew between ships and between stations.
Here is my version, adding another button to every line, allowing to transfert each item by 1 or by 10.
It also display more different cargos so you will be more likely to have less invisible cargo while transfering things.
[color=white][b]Author:[/b][/color] Salminar
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,1895.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]/showdist command[/color]
[color=white][b]Desc:[/b][/color] This mod delivers you two commands which can be used to display the distance of the player to certain locations, measured in sectors.
Those locations can either be the center/core of the galaxy, the home sector of the player or a user-defined sector.
This may be usefull for different things like finding Boss Swoks ;) or planning some trading- and jump-routes...
[color=white][b]Author:[/b][/color] w00zla
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,2318.0.html]FORUM POST[/url]

[color=white][b]Server Mod:[/b][/color] [color=green]/findstation command[/color]
[color=white][b]Desc:[/b][/color] With this command you can search for all stations in every found/created sector in your galaxy.
[color=white][b]Author:[/b][/color] w00zla
[color=white][b]Link - [/b][/color][url=http://www.avorion.net/forum/index.php/topic,2665.0.html]FORUM POST[/url]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...