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[Release][MOD] CivilShipCapture


Albert_Eichel

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Hi, I have added a function to speak with civilian ships.

Calculating the chances of success are the same as whether to throw his cargo.

 

My function adds that you can instruct the captain to give up his ship.

This does not always work.

But if you do, you have a new ship for free.

 

Features:

- Take over ships such as freighters or miners

- If freight was on board, this is taken over and NOT branded as stole. So the goods can be sold at any station that seeks these goods.

- Crew will not be taken over, of course, since you have been forced to leave. ;)

- At ship rob -30000 reputation, rather than as for cargo only -15000

 

Known bugs:

Weapon towers are not taken over

 

If the script is to be used in multiplayer, both need the script.

 

Installation:

 

Simply unzip the archive somewhere and move the script to "\ Steam \ SteamApps \ common \ Avorion \ data \ scripts \ entity".

Best do a backup.

 

For questions, ideas or suggestions I am gladly available.

 

 

Sorry for the Bad English

 

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CivilShipCapture.zip

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If the script is to be used in multiplayer, both need the script.

 

I understand why both server and player would need the script in order for the script to function. However: If we decide to join multiplayer and the server doesn't have this script, will it crash the game or prevent us from joining?

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no... post the full path of your Avorion istallation like this : "\Steam\SteamApps\common\Avorion\data\scripts\entity"

 

D:\downloads\Avorion.v0.10.1\data\scripts\entity

 

I pasted the file right into the entity folder and let it overwrite.

 

Edit: Fixed, problem with a shortcut that wasn't updated when i downloaded the new game version.

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