A cool flavor subsystem that came to mind when thinking about the space-time rift exploration for Into the Rifts was a phase shift subsystem that would allow your ship to phase shift in order to avoid damage. Basically you can press a button to activate the phase shift subsystem which turns your ship translucent and makes projectiles, beams, torpedoes etc. pass through your ship harmlessly. Doing so consumes a hefty amount of energy; the higher the mass of your ship, the more energy required to maintain phase shift. On top of this, the cost to remain phase shifted increases the longer you are phase shifted. Exiting phase shift starts a cooldown before another phase shift can be engaged. You probably shouldn't be allowed to fire weapons while phase shifted.
Phase shift subsystem could have bonuses to (affected by rarity):
Phase shift energy usage/kiloton
Phase shift recharge cooldown reduction
Phase shift freebie period before energy consumption begins
Speed bonus while phase shifted
Phase shift ship inertia reduction (basically, change of flight vector as if your ship had lower mass while shifted)
Suggestion
Kriby
A cool flavor subsystem that came to mind when thinking about the space-time rift exploration for Into the Rifts was a phase shift subsystem that would allow your ship to phase shift in order to avoid damage. Basically you can press a button to activate the phase shift subsystem which turns your ship translucent and makes projectiles, beams, torpedoes etc. pass through your ship harmlessly. Doing so consumes a hefty amount of energy; the higher the mass of your ship, the more energy required to maintain phase shift. On top of this, the cost to remain phase shifted increases the longer you are phase shifted. Exiting phase shift starts a cooldown before another phase shift can be engaged. You probably shouldn't be allowed to fire weapons while phase shifted.
Phase shift subsystem could have bonuses to (affected by rarity):
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