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Assembly block functionality overhaul


Kriby

Suggestion

I think it'd be cool if assembly blocks were more generally useful. Specifically:

  1. Allow production capacity to be used to build torpedoes similar to how fighter construction works
  2. Allow production capacity to be used for passive hull repair bonuses
  3. Create a new ship menu tab where production capacity can be allocated between these three uses

The ship menu tab would give you feedback on what your production division results in re: hull repair bonuses, torpedo and fighter production slots and production time reductions. Captains and subsystems could be added to give bonuses to each of these primary use cases.

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On top of these things, I'd hoped that the assembly blocks could be a more integral part of the production of goods, allowing even mobile ships to retool a portion of their assembly power towards crafting products.

This would also allow for arbitrary stations that could split their production between several goods, so you can start small without a huge investment, but later on also consolidate several different productions into one facility to reduce the CPU strain of a dozen stations doing overly-specialized tasks

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