The torpedo controls are pretty clunky and don't lend themselves to a very fluid experience in combat. There are also issues with manually controlling each torpedo tube since you tend to loot a bunch of random torpedoes that you more or less have to load singles of before buying new torpedoes.
I propose a quick action menu instead of manually dedicating launcher tubes to missile types. When you hold down 'G' or whatever your torpedo button is while you have an active target, you get a circular action HUD element where you can click torpedo types to load them for a launch against the selected target. Each press loads a torpedo of the chosen type, until you have loaded all active and ready torpedo tubes. If you press the center element you cancel the launch, otherwise releasing the torpedo button will launch the chosen torpedoes.
The rarity of torpedoes could be handled by splitting each quick action sector into rarity levels, or just default to using the highest rarity torpedo first. Optionally the HUD element could filter torpedoes so that only torpedoes with ~sufficient range are considered available in the quick action menu.
Suggestion
Kriby
The torpedo controls are pretty clunky and don't lend themselves to a very fluid experience in combat. There are also issues with manually controlling each torpedo tube since you tend to loot a bunch of random torpedoes that you more or less have to load singles of before buying new torpedoes.
I propose a quick action menu instead of manually dedicating launcher tubes to missile types. When you hold down 'G' or whatever your torpedo button is while you have an active target, you get a circular action HUD element where you can click torpedo types to load them for a launch against the selected target. Each press loads a torpedo of the chosen type, until you have loaded all active and ready torpedo tubes. If you press the center element you cancel the launch, otherwise releasing the torpedo button will launch the chosen torpedoes.
The rarity of torpedoes could be handled by splitting each quick action sector into rarity levels, or just default to using the highest rarity torpedo first. Optionally the HUD element could filter torpedoes so that only torpedoes with ~sufficient range are considered available in the quick action menu.
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