I didn't even know that a despawn timer had been made for dropped turrets and upgrades, so I let them sit as a marker for where I defeated enemies (as a way to find the wrecks for salvaging) and just had a bunch of rare and exceptional tier items vanish because I took too long getting to them.
This wasn't an exceedingly long time... this was less than 5 minutes -you can have fights that last significantly longer than that... and items that were hard-fought-for and hard-won disappearing before you reach them is just annoying.
While I can appreciate having something "clean up" the active sectors, I really think that it would be better for the game to just pack all loose items within a certain area into a container of some sort instead of just having them vanish.
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An Ning
I didn't even know that a despawn timer had been made for dropped turrets and upgrades, so I let them sit as a marker for where I defeated enemies (as a way to find the wrecks for salvaging) and just had a bunch of rare and exceptional tier items vanish because I took too long getting to them.
This wasn't an exceedingly long time... this was less than 5 minutes -you can have fights that last significantly longer than that... and items that were hard-fought-for and hard-won disappearing before you reach them is just annoying.
While I can appreciate having something "clean up" the active sectors, I really think that it would be better for the game to just pack all loose items within a certain area into a container of some sort instead of just having them vanish.
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