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"Theft" and "security" (and looting mechanic idea)


An Ning
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A simple musing of mine regarding an idea for "theft" and "looting" mechanics that makes piracy more interesting (and grants them more lore) that also makes security personnel and systems more useful.

 

THEFT:
-This would be an option for ships that dock with you -or when your ships dock with another. You conduct business as usual, but you try to grab a little something extra as well. What you get is random (or perhaps dependent on a captain/crew's stats), be it money, materials, fully manufactured items, or even schematics. Failing, of course, would result in you paying some form of fine (and refusing would result in a drastic drop in relations).

-The catch is, that the NPC ships might try doing it to your ships and stations as well, so an NPC ship would dock with you, and your station would suddenly question why an item or material amount is incorrect.

 

Looting:
This would be a battle mechanic similar to boarding, but instead of taking the ship, your boarders are simply grabbing whatever they can and then leaving the attacked craft. You'd lose fewer people -as you are not trying to eliminate everyone on the ship, and as the largest number of defenders are in critical areas you do not intend to approach- and you'd get a greater yield of items than you would in simply destroying the ship, but you wouldn't get as much as you would with a full takeover.

It would, however, require you to be carrying cargo shuttles (unless they have been completely removed. Haven't played in a bit) as well as personnel shutles

 

SECURITY:
-Security would be what is needed to stop theft attempts. Having more security on a ship or station makes theft attempts have a higher possibility of being caught. Stopped attempts created monetary gains for the player as the security collects fines from the would-be thieves.

Edited by An Ning
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