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Facion war diplomacy update - please add non-genocide options!


FramFramson
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So, as it is, if you go to war with a faction, usually because you allied with an opposing faction, the faction you declared war on will be your enemy... forever. Even if you abandon your side of the war, the bounty hunter ships never end. The only permanent resolution right now is total genocide, which is honestly absurd.

Please allow some threshold of loss or power disparity past which a faction will actually surrender, or at least be willing to negotiate a ceasefire. As it is right now, engaging in military alliances with an NPC faction has far more annoyances than upsides, and the player has literally no means of intimidating factions, no matter how powerful you are. Your only option to make the harassment stop is total genocide, which is honestly kind of ridiculous. Even 30-year old 4X games have at least a tiny bit more nuance in their diplomacy.

I saw a similar complaint on Reddit, which came with some interesting suggestions regarding bounty hunters:

Quote

The whole bounty hunter mechanic should be reworked, there should be bounty hunter/mercenary guild stations like smuggler's dens, where you can interact with the bounty hunter faction to stop the attacks or buy their protection or send them on attacks or whatever. Or you can hack their database and remove your name. Or get a mission chain to identify the specific branch of the guild that has your bounty contract and blow up their whole station. Or probably lots of other possible actions.

As it is it's just an obnoxious respawning pest that doesn't really add much of interest and has no resolution other than blow it up each time or flee each time.

So that would be another option.

But honestly we at least need a few more basic diplomacy options added.

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