I got that idea because of the ability to use Hack devices subsystems on our ships
Why not having those devices providing the player with the ability to hack stations,
Hacking a Neutral/Allied station will give the player the ability to purchase goods with a discount
Hacking an enemy/cease-fire/bad reputation station allow the player to do normal trades with it (thus increasing reputation, ninja style)
An another idea (for pirates) is to hack a station storage system, it takes time and authorities will be alerted, but if successful, the station will then eject it's cargos (The targeted station should then become invulnerable or ignored by our turrets/ships during the hacking process)
Suggestion
Kirshak
I got that idea because of the ability to use Hack devices subsystems on our ships
Why not having those devices providing the player with the ability to hack stations,
Hacking a Neutral/Allied station will give the player the ability to purchase goods with a discount
Hacking an enemy/cease-fire/bad reputation station allow the player to do normal trades with it (thus increasing reputation, ninja style)
An another idea (for pirates) is to hack a station storage system, it takes time and authorities will be alerted, but if successful, the station will then eject it's cargos (The targeted station should then become invulnerable or ignored by our turrets/ships during the hacking process)
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