Now that individualized Captains exist, would it be possible to make an analogous "Station Administrator" for our stations?
Perhaps they might just use existing Captain traits but a few of those lose their downside if a Captain never goes anywhere. So maybe have a few traits specific to Admins, like improved trade or better production or turnaround times? Maybe better scan range or detection? Some negative traits specific to Admins's could be they're stingy with resources, or slow down production time (maybe there's a trait that makes an Admin a better producer but a worse trader and vice versa?)
Even if the traits I'm suggesting aren't great, I think the base idea of Station Administrators is a good one. Can't take credit for this idea, BTW, I saw it here:
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FramFramson
Now that individualized Captains exist, would it be possible to make an analogous "Station Administrator" for our stations?
Perhaps they might just use existing Captain traits but a few of those lose their downside if a Captain never goes anywhere. So maybe have a few traits specific to Admins, like improved trade or better production or turnaround times? Maybe better scan range or detection? Some negative traits specific to Admins's could be they're stingy with resources, or slow down production time (maybe there's a trait that makes an Admin a better producer but a worse trader and vice versa?)
Even if the traits I'm suggesting aren't great, I think the base idea of Station Administrators is a good one. Can't take credit for this idea, BTW, I saw it here:
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