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Better AI for the RTS experience


Drecka

Suggestion

Add an ability for players to to modify a captains/ships engagement parameters for battle, i.e.: range of engagement, position of ship to enemy, target priority, etcetera.

This Idea has come up to me many times as I've made ships designated for specific roles in battle, such as long range siege, carriers, and frontal frigates.
Also I've experienced behavioral AI's in another game, so I guess I got spoiled there XD.

Examples:
Range of Engagement: Set range parameters for the ship to stay within a set distance from its current target.

Position of Ship to Enemy: Set the Ships battle position, i.e. broadside, frontal, or any.

Target Priority: More for when there are multiple targets, for designating which target to focus on first, by size or dps of the target.

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