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Patch 2.0.10 is now live!


Qui_Sum

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  • Boxelware Team

Gameplay

  • Added new option to free play mode to have building knowledge limit only block materials and not processing power
  • Added more ways to acquire building knowledge
    • Building knowledge can now be bought for ores at Resource Depots
    • Building knowledge can now be bought at a Smuggler's Outpost for a lot of money
    • Building Knowledge can now be found in stashes and hackable containers
  • Increased the amount of ships foundable before the next material tier is required
    • Starting at Titanium, with each material tier you can now found +4 ships (up from +2 Naonite; +3 Trinium; +3 Xanion; +4 Ogonite)

Balancing

  • Increased jump range added by hyperspace blocks by 50%

UI

  • Improved highlighting in tutorial
  • Updated localizations

Bugfixes
"Bug fixes marked with [UBR] are from user bug reports. Thank you very much for reporting and keep it up! :)"

  • Fixed crashes in the package mission
  • Fixed a crash when a station that is currently pulling a ship to its dock is deleted
  • [UBR] Fixed an issue where alliance relations weren't considered when interacting with resistance outposts
  • [UBR] Fixed an issue where boarding a pirate ship could result in non finishable events
  • [UBR] Fixed an issue where wrong sector was displayed in a dialog in investigate missing freighters mission
    • Pirates now also attack players when they are in an alliance ship in investigate freighters mission
  • [UBR] Added missing header and sender to insurance mail
  • [UBR] Fixed an issue where patrolling ships with a velocity bypass installed travelled really far into the distance
  • [UBR] Fixed issue where allies couldn't get organized with alliance relations
  • [UBR] Fixed repair order sometimes using armed turrets on allied targets
  • [UBR] Fixed craft's weapon overview resetting scroll position on every update
  • [UBR] Fixed an issue where coaxial turret shots instantly collided with the shooting ship when flying in the direction of the shot
  • [UBR] Fixed an exploit where ships without captains could mine a whole sector
  • [UBR] Fixed an issue where salvage AI couldn't use MultiHarvest turret properly
  • Fixed players getting stuck in the tutorial while building
  • Fixed a rare issue where players could get stuck in the tutorial when the torpedo from the pirate didn't hit them
  • Fixed possible crash on sector change
  • Fixed a crash where scaling with mouse not hovering over ship in block brush crashed the game
  • [UBR] Fixed an issue where torpedo weapon groups could not be unassigned
  • [UBR] Fixed an issue where the financial records of a factory weren't updated correctly when configured to buy/sell with other stations in the sector
  • [UBR] Fixed an issue where operations that remove goods from the cargo bay could return and still have some of those goods
  • [UBR] Fixed an issue where turrets were not removed when changing the block material they were placed on to something too low
  • Fixed a potential crash in bulletins for the bountyhunt mission
  • Fixed an issue when trying to buy items with the drone
  • [UBR] Fixed a crash in Travel Operation UI
  • Improved highlighting of mission targets in complete collection mission

 

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