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[2.0.9] Server Frame took over 1 second


phezzan
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Was testing reintroducing the --ip parameter to the dedicated server to see if that reduced crazy network troubles described: 

 

 

Everything was fine for a while, updating ships, moving sectors, trading a bit, salvaging, pirate and xsotan attacks with the usual problems (ship destruction often takes 10-20 seconds to 'figure out' where the wrecks are.
/say foo worked instantly

... after an hour or two...
Then I switched to a sector where my trader lives (a shipyard is present) and attempted to upgrade his Titanium bits to Trinium.
The server refused to comply (described in above thread).

I closed 'build' and reopened it and some of the components got updated,

I attempted to update more.  Again the server did not comply.

I started using /say to verify the latency.  the server console was responsive. The client didn't receive the first say 'foo' for what seemed like 30-45 seconds.  The client never received the 'bar' say at all.

I exited the client normally.
I waited a little on the server console.  (no action)
I entered "/stop"...  (no response)

I went ahead and opened Task Manager, and expanded the server affinity from 8 cores to all 12 cores.

Eventually the server dumped 8000 errors about the client disappearing, saved and exited.


Server CPU usage was always less than a single core.
Server RAM usage was under 3GB

Client RAM usage was around 2GB

Machine is an AMD 5600X 16GB @3600Mhz (Manufacturer rated speed/timings)
Machine is not overclocked, runs below 65C at all times.  

serverlog 2021-11-05 02-33-32.7z clientlog 2021-11-04 21-34-01.7z

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