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Startup Errors


Fenrisus
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Tired startup application on Windows 7, Avorion v0.4.1 x32bit ver.

 

Console send me output error:

=========================

An Exception occured: ERROR: 0:4: 'location' : syntax error parse error

 

 

terminate called after throwing an instance of 'std::length_error'

  what():  basic_string::_S_create

 

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

==================================

From client log txt

==================================

Creating folder: "C:\Users\Админ545\AppData\Roaming\Avorion"

Loading xml file: "C:\Users\Админ545\AppData\Roaming\Avorion\settings.xml"

FileSecurer: writing was not yet finished, the file must be restored: "C:\Users\Админ545\AppData\Roaming\Avorion\settings.xml"

Initialized GLEW

Compiling vertex shader :"data\shaders\text.vert"

Reading content of file: "C:\Games\Avorion\data\shaders\text.vert"

Done.

Code loaded, compiling...

ERROR: 0:4: 'location' : syntax error parse error

 

 

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GeForce 610M... Driver ver. 320.49 whql (latest, not beta).

 

GeForce 610M 48 @ 672 - 900MHz 64 Bit @ 1800MHz

Codename N13M-GE

Architecture Fermi

Pipelines 48 - unified

Core Speed 672 - 900 MHz

Shader Speed 1344 - 1800 MHz

Memory Speed 1800 MHz

Memory Bus Width 64 Bit

Memory Type DDR3

Memory Size 2Gb

Supported Technologies DirectX 11, Shader 5.0, OpenGL 4.3, PhysX 9.13.0604. CUDA 48 cores, Optimus.

Transistors 585 Million

technology 40 nm

 

So, here loaded modules from crush dump (exept win modules):

LoadedModule[0]=C:\Games\Avorion\bin\Avorion.exe

LoadedModule[4]=C:\Games\Avorion\bin\glew32.dll

LoadedModule[25]=C:\Games\Avorion\bin\sfml-audio-2.dll

LoadedModule[26]=C:\Games\Avorion\bin\sfml-system-2.dll

LoadedModule[27]=C:\Games\Avorion\bin\openal32.dll

LoadedModule[31]=C:\Games\Avorion\bin\libsndfile-1.dll

LoadedModule[32]=C:\Games\Avorion\bin\sfml-graphics-2.dll

LoadedModule[33]=C:\Games\Avorion\bin\sfml-window-2.dll

LoadedModule[34]=C:\Games\Avorion\bin\sfml-network-2.dll

LoadedModule[37]=C:\Games\Avorion\bin\lua52.dll

ConsentKey=APPCRASH

AppName=Avorion.exe

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  • Boxelware Team

Moved the topic into a new thread, as I think that more people might have this problem.

 

The problem you have, is, that your graphics driver can't compile the shaders.

 

Now, I'm a little confused. Your system specs definitely say that you should be able to use the shaders, as your driver's openGL version supports them.

 

I'm looking into that. Either way I will add a less hardware consuming version of the shaders, that should work then.

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So, Problem has been founded. I am a bit confused too, but here the solution. If anyone get a some error, check this:

y8PMwjx.jpg

If you see here 2 videocards, so, next step should be:

go to Nvidia Control Panel---->Manage 3D Settings---->Program Settings, and adding the executable of the Avorion app, then selecting the preferred graphics adapter. (manually select Avorion.exe, for me that is : "C:\Games\Avorion\bin\Avorion.exe")

 

That helps me alot and game is working like a charm now.

 

Well, same as that problem - for all notebooks users. Basically, many last models, have a more than only one graphic card. (One integrated and one discr.) By default, OS want use Intel HD Graphics for example, but not a GeForce. And you need configure that for each game/application self.

 

Note: I think that information, about launch issues on notebooks with 2 graphic cards, should be added to some faq...

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