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Permanent Salvage License


AvorionCraft

Suggestion

Find a scrap yard. Salvage away. Salvage Salvage Salvage.

Do something else in another system.

"Your salvage license is about to expire!"

20 seconds!

Oh no.

10 seconds!

I'm in a pirate battle and I'm losing and...

X faction reputation -150

-300

-500

-800

-1200

I just spent how many hours/days building that reputation up just to lose it to what? 

This has been and continues to be a massive oversight.

 

Let Scrapyards sell a permanent salvaging license. Give it a high cost, even. That's fine. Like 5,000,000c or even 10. 

and/or dramatically decrease reputation lost for salvaging after a license expires. Give it a lee-way, a period of time in which they get upset but don't cancel your alliance.

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2 answers to this suggestion

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I 100% support this suggestion, And Honestly I don't think it even needs to cost that much, credits after a point become infinite, you don't need to hurt new galaxies or new players by making this a really expensive thing. 

They will need a new one one they are comfortable in a new Ore area anyways. 

The movement of the players would make the high cost punishing to people who just want to avoid your problem while they go about their business in a brand new area only to move on in a day or two. 

So thanks for the suggestion and I do agree it is needed but cost doesn't need to be erroneously high. Punishes too much for just QOL. 

Thanks.

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