eloragon Posted September 24, 2021 Share Posted September 24, 2021 Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. The only clue is weapon.prefix. But unfortunately the 'id' in the WeaponTypes and the prefix on a weapon do not match. Here is a sample code: the basics: local ctTurret, ctWeapon function GetInventorySelect() ctTurret = customInventory.inventory.input.selected.item --works perfect end function GetWeaponType() local weapons = {ctTurret:getWeapons()} if not ctWeapon then for _, weapon in pairs(weapons) do ctWeapon = weapon end end for prefix, id in pairs(WeaponTypes) do if prefix == ctWeapon.prefix then return id end end return nil end in WeaponTypes we have (weapontypes.lua): WeaponTypes["ChainGun"] = 0 But at the Turret Weapon we have (weapongenerator.lua): weapon.prefix = "Chaingun /* Weapon Prefix*/"%_t So when I try to get the correct weapon type of the selected inventory turret I get the translated prefix which I can't match with the WeaponTypes. Are the ID's in weapontypes.lua something else or is there another way to determine the type of a weapon in the inventory? Link to comment Share on other sites More sharing options...
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