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Request: clarification on expected behavior of railguns


vehementi

Suggestion

Breaking railgun discussion off to another thread for some clarity...

 

The following is currently true after rigorous testing by multiple people:

A railgun that says "1000 damage" does:

  • 250 damage vs shields
  • 250 damage vs armor
  • 250 damage when shooting a single giant block (not piercing into any other blocks)
  • 1000 damage total if piercing through 3 blocks (damaging 4 blocks total)
  • 1250 damage total if piercing 100 blocks

Is all of this the expected behavior? There was a patch note saying

Quote

Railgun base damage is now spread evenly over the first 4 hit blocks, then has a falloff

The current implementation does not spread it over the block(s) or target hit, the railgun simply just does 250 damage instead of 1000 damage, and when piercing more than 4 blocks, drops off sharply.

Is it expected that a shield absorbs the entire railgun hit and only does 1/4 damage?

Is it expected that an armor piece absorbs the entire railgun hit and does only 1/4 damage?

Is it expected that the biggest possible bonus of piercing through 10 blocks is simply an extra 25% damage on top of what is listed, after all of the above limitations?

Edited by vehementi
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