Breaking railgun discussion off to another thread for some clarity...
The following is currently true after rigorous testing by multiple people:
A railgun that says "1000 damage" does:
250 damage vs shields
250 damage vs armor
250 damage when shooting a single giant block (not piercing into any other blocks)
1000 damage total if piercing through 3 blocks (damaging 4 blocks total)
1250 damage total if piercing 100 blocks
Is all of this the expected behavior? There was a patch note saying
Quote
Railgun base damage is now spread evenly over the first 4 hit blocks, then has a falloff
The current implementation does not spread it over the block(s) or target hit, the railgun simply just does 250 damage instead of 1000 damage, and when piercing more than 4 blocks, drops off sharply.
Is it expected that a shield absorbs the entire railgun hit and only does 1/4 damage?
Is it expected that an armor piece absorbs the entire railgun hit and does only 1/4 damage?
Is it expected that the biggest possible bonus of piercing through 10 blocks is simply an extra 25% damage on top of what is listed, after all of the above limitations?
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vehementi
Breaking railgun discussion off to another thread for some clarity...
The following is currently true after rigorous testing by multiple people:
A railgun that says "1000 damage" does:
Is all of this the expected behavior? There was a patch note saying
The current implementation does not spread it over the block(s) or target hit, the railgun simply just does 250 damage instead of 1000 damage, and when piercing more than 4 blocks, drops off sharply.
Is it expected that a shield absorbs the entire railgun hit and only does 1/4 damage?
Is it expected that an armor piece absorbs the entire railgun hit and does only 1/4 damage?
Is it expected that the biggest possible bonus of piercing through 10 blocks is simply an extra 25% damage on top of what is listed, after all of the above limitations?
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