Pirate raids are fun, but after the thousandth time of pirates showing up with 3 underpowered craft and getting absolutely blasted by frigates in the system, one wonders how they make a profit doing this -let alone have the manpower to continue it.
Not to mention... it gets a bit monotonous and boring. "Oh hey, pirates are raiding the sector... do I even want to bother running all the way over there just to blow up 3 weak guys?"
I suggest a few different types of pirate raid to both make the galaxy seem livelier, and make things less monotonous for the player
Raid 1) The standard raid that we have now: a few weak ships show up to cause some damage and check system defenses
Raid 2) A less-standard raid where a large tanky pirate ship (high HP, but low firepower) shows up in a system to draw off system defenders. As they fight, a second wave of pirates show up in-system and start hitting stations (who call for help from anyone in system, as the defenders are dealing with the big ships). If the stations go below a certain HP percentage, they declare surrender and the pirates flee "having grabbed their loot" -and driving up prices for the player to buy (and pushing down prices for the player to sell) in an effort to make up for the losses.
Raid 3) An actual system raid of multiple waves of strong pirate craft where the pirates have the goal of wiping out system defenses and raiding/capturing stations -turning the system into a hazard zone and (during the hazard period) driving up prices for the player to sell to the system (and driving down prices for the player to buy from them).
Suggestion
An Ning
Pirate raids are fun, but after the thousandth time of pirates showing up with 3 underpowered craft and getting absolutely blasted by frigates in the system, one wonders how they make a profit doing this -let alone have the manpower to continue it.
Not to mention... it gets a bit monotonous and boring. "Oh hey, pirates are raiding the sector... do I even want to bother running all the way over there just to blow up 3 weak guys?"
I suggest a few different types of pirate raid to both make the galaxy seem livelier, and make things less monotonous for the player
Raid 1) The standard raid that we have now: a few weak ships show up to cause some damage and check system defenses
Raid 2) A less-standard raid where a large tanky pirate ship (high HP, but low firepower) shows up in a system to draw off system defenders. As they fight, a second wave of pirates show up in-system and start hitting stations (who call for help from anyone in system, as the defenders are dealing with the big ships). If the stations go below a certain HP percentage, they declare surrender and the pirates flee "having grabbed their loot" -and driving up prices for the player to buy (and pushing down prices for the player to sell) in an effort to make up for the losses.
Raid 3) An actual system raid of multiple waves of strong pirate craft where the pirates have the goal of wiping out system defenses and raiding/capturing stations -turning the system into a hazard zone and (during the hazard period) driving up prices for the player to sell to the system (and driving down prices for the player to buy from them).
Edited by An NingLink to comment
Share on other sites
0 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now