I'm really enjoying the game, but there is one thing about turrets I'm finding a bit frustrating.
I understand the reasoning for the turret limits is for balance, to prevent just spamming turrets. I like the idea, and I think it works well, except for one thing.
At least in the early game, I have only one ship. I don't want to waste my money paying two crews. I'm mostly avoiding combat, which means I've been doing three things:
1. Mining
2. Salvaging
3. Trading
I have a ship that's very capable of all of those things, except that I have to swap turrets around constantly to switch between mining or salvaging, otherwise doing either takes way longer (because I have fewer turrets for that purpose.) I'd love it if my ship could be more "multi-role" like that. One thought I had was that maybe the limit could apply to how many turrets can be powered at a time, rather than how many the ship can have. This could work with turret groups, where I could have the mining turrets and salvaging turrets in separate groups, and only be able to have one powered at a time, because of the limit.
On it's own, that could cause balance issues, so there may need to be some "cost" to switching. At the moment, the "cost" is only in time: I remove the turrets, add the new ones, and then set up the groups. It's a bit time consuming, but mostly it's just frustrating because I can't always remember where I had the turrets. Adding some kind of delay to powering up/down turret groups would make it "cost" the same.
Maybe the turret group screen in the ship menu could have controls for activating or deactivating turrets or groups. This could be a different mechanic than the current turret group selection. Switching between which active turrets are enabled (the way it works now) could still be instant, but the new option for "powering up" or "powering down" turrets could take 5-10 seconds.
I think that would be a nice quality of life improvement that would make multi-role ships more practical.
Suggestion
SurprisingEdge
I'm really enjoying the game, but there is one thing about turrets I'm finding a bit frustrating.
I understand the reasoning for the turret limits is for balance, to prevent just spamming turrets. I like the idea, and I think it works well, except for one thing.
At least in the early game, I have only one ship. I don't want to waste my money paying two crews. I'm mostly avoiding combat, which means I've been doing three things:
1. Mining
2. Salvaging
3. Trading
I have a ship that's very capable of all of those things, except that I have to swap turrets around constantly to switch between mining or salvaging, otherwise doing either takes way longer (because I have fewer turrets for that purpose.) I'd love it if my ship could be more "multi-role" like that. One thought I had was that maybe the limit could apply to how many turrets can be powered at a time, rather than how many the ship can have. This could work with turret groups, where I could have the mining turrets and salvaging turrets in separate groups, and only be able to have one powered at a time, because of the limit.
On it's own, that could cause balance issues, so there may need to be some "cost" to switching. At the moment, the "cost" is only in time: I remove the turrets, add the new ones, and then set up the groups. It's a bit time consuming, but mostly it's just frustrating because I can't always remember where I had the turrets. Adding some kind of delay to powering up/down turret groups would make it "cost" the same.
Maybe the turret group screen in the ship menu could have controls for activating or deactivating turrets or groups. This could be a different mechanic than the current turret group selection. Switching between which active turrets are enabled (the way it works now) could still be instant, but the new option for "powering up" or "powering down" turrets could take 5-10 seconds.
I think that would be a nice quality of life improvement that would make multi-role ships more practical.
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