vehementi Posted September 17, 2021 Share Posted September 17, 2021 I am playing on a 60 ms ping server (according to F1, though it's probably higher than that as we are cross coast north america). When ships are flying in a direction at a good speed (like >1000m/s) I have to aim ahead of them in empty space with my lasers to do damage. See attached video of me shooting ahead of this ship with lasers and railguns and getting damage numbers, and then shooting the ship directly (end of the clip) and not getting damage numbers. 510273418_hitboxaheadofmodel.mp4 Link to comment Share on other sites More sharing options...
phezzan Posted November 6, 2021 Share Posted November 6, 2021 Welcome to server controlled calculations. Most multiplayer games have mechanics to allow the client to 'hit' despite the lag in their gamestate. admittedly this is where making multiplayer games get hard.https://docs-multiplayer.unity3d.com/docs/develop/learn/dealing-with-latency/index.html Link to comment Share on other sites More sharing options...
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