its possible with turrets, so there must be a way to make this possible for the ship itself
blocks that can spin freely or fixed on an axle - rotators or hinges
they could be activated automatically when linked(so we need a link option aswell) to events like boosting, shooting, manoeuvring/using the thrusters, if you found enemies in the sector(red marked ones) etc. - and they could be activated by the player itself via command or key
it would be ok to restrict these physics blocks to like 4 per build(maybe ship builds only aswell, no stations etc.) in terms of performance
or cap them via overall blockcount(like under 20k blocks = 4 Physic-Blocks / 30k blocks = 2 Physic-Blocks etc.) if theres no better solution
they could even be restricted further with like only 2 spinning blocks only, 2 hinge blocks only etc.
they should have more axles options like 22,5°, and the player should be able to adjust min and max movement,
maybe if its not too performance hungry, physic blocks could also be blockable by other non-physic blocks of the build, if the build is planned that way etc.
Suggestion
anonymouz
its possible with turrets, so there must be a way to make this possible for the ship itself
blocks that can spin freely or fixed on an axle - rotators or hinges
they could be activated automatically when linked(so we need a link option aswell) to events like boosting, shooting, manoeuvring/using the thrusters, if you found enemies in the sector(red marked ones) etc. - and they could be activated by the player itself via command or key
it would be ok to restrict these physics blocks to like 4 per build(maybe ship builds only aswell, no stations etc.) in terms of performance
or cap them via overall blockcount(like under 20k blocks = 4 Physic-Blocks / 30k blocks = 2 Physic-Blocks etc.) if theres no better solution
they could even be restricted further with like only 2 spinning blocks only, 2 hinge blocks only etc.
they should have more axles options like 22,5°, and the player should be able to adjust min and max movement,
maybe if its not too performance hungry, physic blocks could also be blockable by other non-physic blocks of the build, if the build is planned that way etc.
just make it somehow happen ^^
Edited by anonymouzadding a idea
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