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Small details: make subspace rifts and the barrier as isolating as they're meant to be


Nyrin

Suggestion

Lore-wise, "The Event" happened ~200 years ago and nobody outside the barrier knows if anyone's alive inside the barrier--and vice versa. Resistance leaders are shocked (and thrilled) to meet an outside-the-barrier newcomer.

Yet:

  • Radar and scanners work just fine through rifts and the barrier, implying communication should function, too (blink green twice if you're alive! OK!)
  • The same factions (with no differences) span inside and outside the barrier, including your reputation with them. They may not have spoken with an outsider for 200 years, but they know about your potato delivery in trinium space and it's much appreciated!

  Suggestions:

  • Radar and deep scan should not penetrate rifts (exception: Avorion processing core? but that's a tangent) and what's behind a rift should remain mysterious. This could be a directional thing (rift one square "up" blocks you from seeing three squares "up" even if your scanner could traverse around with its range) or just a plain distance limitation.
  • No faction inside the barrier should exist outside the barrier, too. For factions that would have spanned the barrier, the internal portion could be a new faction similar to the outside one but with "Old" in its name, e.g. I could find 'The Followers of Uexip" outside the barrier and "The Old Followers of Uexip" inside, with its own reputation.
    • This opens up the possibility of fun "reunification" sorts of missions at some point, but that's really a tangent)

The main gameplay reason for this is that, with 2.0 progression, factions crossing the barrier breaks the intent of knowledge progression. You can effectively skip Ogonite and often even Avorion knowledge just by virtue of having already increased your reputation with a faction outside. Breaking into the barrier should feel like entering a new and hostile environment, not a "welcome back" party from your good friends a few sectors ago.

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