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DLC Avorion Into the Rift Out Now!

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Beta Branch Patch 2.0.2 - Patchnotes


koonschi
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  • Boxelware Team

Gameplay
"Autopilot can now boost more, and NPC ships boost less! This should make combat feel a lot better."

  • Autopilot can now use boost
  • Expedition now yields a Daredevil, not an Explorer on level up
  • Added a safety conversation line for Swoks when picking "I'll pay", to confirm that player actually wants to pay


Balancing
"Adjusted fighters and the upgrades necessary for them some more to make them more viable for a specialized ship style. We also took a long look at the Expedition and made some very much needed improvements."

  • Increased damage of (new) fighters by 33%
  • Fighter production time reduced for all materials lower than Avorion, depending on their tier (lower material: less time)
  • Legendary Hydra fighter upgrade now gives +4 slots
  • Uncommon+ Hydra fighter upgrades now give a boost to production speed
  • Improved boosts at Travel Hub, reduced costs
  • Fighters now boost until they are in weapon range
  • Reduced prices of fighter production
  • Relaxed the amount of damage to prevent a ship from going on operations to 5% of ship's value missing in blocks
  • Super-rich hidden asteroids are now in every 5th from every 4th
  • Relation gain for repairing for money at repair docks is now similar to shipyard
  • Relation gain of all bulletin board missions increased
  • Resource yields from expedition now have a more random variation instead of a fixed value
  • Resource yields from expedition now scale with distance to center of the galaxy
  • Reduced amount of items yielded by salvage command
  • Shuttles can now transport up to +400% more volume between factories per flight (ie. 5x as much)
  • Xsotan Artifact II now gives +6 auto turret slots
  • Xsotan Artifact III now gives +6 auto turret slots
  • Xsotan Artifact IV now gives +6 auto turret slots
  • Xsotan Artifact VII now gives +7 Hyperspace Range (up from 5)
  • Increased base time for trade command by 2 minutes
  • Reduced too massive boosting of AI ships


UI
"Clarity improvements and overall polish to the UI, enjoy!"

  • Improved visuals of strategy mode plane
  • Ships unable to escort/support show up in escort list now, with tooltips why they can't help
  • Improved UI of expedition operation to show how much can be earned with the operation
  • Renamed "Crew Shuttles" to "Boarding Shuttles"
  • Added entries about captains to encyclopedia
  • Added an icon to bulletin board to quickly identify a mission
  • Improved usability of galaxy map tag icon
  • Added error message in captain assessment of supply operation to point out that no route was found
  • Adjusted some strings in tutorial to ensure they always fit on-screen
  • Added description line with instruction to read mail in pirate raid mission


Bugfixes
"As always, bug fixes marked with [UBR] are from User Bug Reports, that were submitted through our bug reporter! Thanks for your help and keep it up! :)"

  • Fixed a crash in fighter factory
  • Fixed several crashes in bounty hunt mission
  • [UBR] Fixed a crash when dragging a blueprint out of a squad
  • [UBR] Fixed an issue where players could get the Titanium knowledge mail while tutorial was active
  • [UBR] Fixed a visual issue with the icons of sectors uncovered by the scout operation
  • [UBR] Fixed an issue where fighters just disappeared when starting
  • [UBR] Fixed an issue where fighter icons in squad UI were empty
  • [UBR] Fixed an issue where switching to alliance ships over the map wasn't possible
  • [UBR] Fixed an issue where expedition operation could yield too advanced ores and scrap metal
  • [UBR] Fixed several issues with fighters being transferred between ships
  • [UBR] Fixed several issues with tooltips on the galaxy map
  • [UBR] Fixed wrong english string in supply operation
  • [UBR] Fixed an issue when loading key bindings that used Ctrl, Shift or other modifier keys
    • You might have to reset controls or reassign the controls for them to work again
  • Fixed some issues where AI-controlled ships didn't calculate their braking distance properly
  • [UBR] Fixed an issue where reconstruction kits didn't rename when the ship was renamed
  • [UBR] Fixed an issue where some missions didn't continue when switching into ship when it's in the sector where the mission happens
  • [UBR] Fixed an issue where the Coop Flying tab wasn't shown
  • [UBR] Fixed an issue where turret orders weren't saved and restored properly when a ship went into background simulation and returned
  • [UBR] Fixed a crash in mining / salvaging AI when selected target has no resources to mine/salvage
  • [UBR] Fixed an issue where heal rates of fighters in fighter factory were too high
  • Fixed some issues with autopilot and order chains
  • [UBR] Fixed an issue where lower building knowledge wasn't dropped if the player had higher knowledge in their inventory
  • [UBR] Jump Range boost is now only depleted on actual hyperspace jump, not just changing sectors
  • Fixed pirate title not being translated in dialogs
  • [UBR] Fixed an issue where the trading operation could generate goods that were not paid for
  • [UBR] Fixed swoks and his goons having a personal feud with literally anything neutral
  • [UBR] Fixed an issue where esort ship weapons sometimes dealt no damage
  • [UBR] Fixed an issue where payday of a crew was reset when sent on an operation
  • [UBR] Fixed an exploit where crew payday was reset when crew of the ship was empty
  • [UBR] Fixed an issue where projectiles didn't properly collide with objects very close to the turret
  • [UBR] Fixed an issue where cursor had the wrong icon on the galaxy map when selecting a ship on an operation
  • [UBR] Fixed an issue where ships on trading operation had a 50% lower chance of being attacked when only a single flight was necessary
  • [UBR] Fixed an issue where ships could hang when destination sector was suddenly out of reach
  • Fixed several issues with translation
  • [UBR] Fixed an issue where the sector didn't have the correct name on the galaxy map after renaming it
  • [UBR] Fixed an issue where gates to a sector didn't have the correct name after renaming it
  • [UBR] Fixed an issue where ships were using the wrong turrets for some jobs
  • [UBR] Fixed several issues where auto pilot would get stuck while salvaging or mining
  • [UBR] Fixed a bug where installing an upgrade into the next system slot (which was blocked due to building knowledge) would destroy the upgrade
  • Fixed a crash in scavenger highlighting when highlighting wreckages with no resources but cargo
  • [UBR] Renaming beacon now has the faction of the ship from which it is spawned
  • [UBR] Fixed an issue where perma destruction and precise AI aim weren't reset after going back down from harder difficulties
  • [UBR] Fixed an issue where autopilot tried to stop the ship while interacting/building
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On 8/17/2021 at 4:17 PM, koonschi said:

[UBR] Fixed an issue where ships were using the wrong turrets for some jobs

It doesn't seem to make a difference whether the turrets are refining or raw, my salvager captains still insist they don't have proper salvaging equipment and will use their weapons instead... 😕

I don't know if they actually do, but that's what they keep telling me in the salvage order interface.

20210821122358_1-captain_wrongly_claims_no_salvager_turrets.thumb.jpg.6d2e92acdc46258327bf5974c2cdd361.jpg

Edited by Valck
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