Sinistrad Posted August 17, 2021 Share Posted August 17, 2021 (edited) Now that auto turrets have an upgrade-slot cost it's well beyond time to fix the targeting logic. Even before Beta, auto turrets would often aim at points that had no ship geometry at all, let alone aim for the bulkiest section of the ship. Even when enemy ships are not moving I watch 80% of my shots miss because the targeted point is an empty space in front of the ship dozens of meters away from any part of the ship. There has to be some performant way to determine a good spot to target on a ship that doesn't rely on whatever the current method is. Even targeting the geometric center of the bounding box would be better than the current method (though I recognize this would be exploitable in PvP... but do PvP players use auto turrets anyway? I'll let them chime in here as I don't PvP in Avorion.) Edited August 17, 2021 by Sinistrad Link to comment Share on other sites More sharing options...
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