Boxelware Team koonschi Posted January 28, 2017 Boxelware Team Share Posted January 28, 2017 Patch 0.10.2 Date: January 28th, 2017 "In this patch we focused mainly on fixes and server stability, not on new features. You can expect new features further down the road." Server "Our public test server helped us gain some valuable insight into several server issues and we're confident that we fixed the worst of those." All server ports are now configurable via command line Improved server stability Added an option to enable/disable VAC authentication /players command prints the number of players and separates them with commas Added a /status command that prints out some information about the server's current status Server sectors are saved one by one now, this might take longer but will use up less memory Added a text field for passing additional arguments to dedicated server Renamed --name parameter to --galaxy-name and added a --server-name parameter (for later use in the server browser) Balancing "Integrity fields now work more the way they were intended to in the first place. And we made some QoL improvements, hyperspace blockers have a range of 20km now and you won't get shot down in your start sector when just starting out." Integrity field blocks only increase durability and no longer make blocks invincible. Blocks inside integrity fields can now take 10 times as much damage before they explode. This does NOT change the ship's overall HP or damage taken, it only makes the blocks harder to destroy. Hyperspace blockers now have a range of 20km Increased max distance to ships in order to trade with them to 200m (You don't have to be super close to other ships that longer) AI ships prefer attacking armed ships as long as you didn't attack them (Less getting shot down in start sector while building) Scripting API Added stop(), save() and hasAdminPrivileges(player) functions to script server API Misc Added more logging Some problematic characters are now forbidden in ship names Achievements are disabled in creative mode Removed "Previous Target" control binding option, previous target can be selected by holding Ctrl while pressing "Next Target" Hyperspace recharge bar turns red when blocked Added hints for bad brake thrust Added hints for hyperspace blocking Added some loading screen tips related to drift Updated "Buy Turrets" and "Buy Upgrades" to "Buy/Sell Turrets" etc. Bugfixes "Thanks to everybody for taking the time for reporting those issues, you guys are awesome!" [uBR] Fixed several server stalling issues and crashes [uBR] Fixed MouseSteering being unselectable in controls [uBR] Fixed a bug in insurance where players were damaged by enemies but didn't get payouts [uBR] Fixed "invalid name" error in game settings window [uBR] Fixed an exploit that would allow building of insanely large blocks for free [uBR] "Apply Plan" now correctly applies the plan to the built craft, not the flown craft [uBR] Fixed ScriptConsole appearing whenever ' was pressed [uBR] Fixed blur shader failing to compile on low-end graphics devices Known issues "We know about these issues and we're working hard on fixing them, but they simply didn't make it into this patch." Several achievements don't unlock Slow allied ships Client crashes when loading a galaxy after previously working fine Impaired server performance for higher player counts Turrets twitching Auto turret orders s resetting on sector change Planned Features "Apart from fixing the above issues, we've got several other features planned for the immediate future, to give you an outlook on what's going to come next." Player Groups (see players from the same group on the map and in sectors) Safe Sectors where players can build, fly and log out in peace Compression of server data, both when sending (making loading screens shorter) and saving to disk Safety in loading screen A teleport command to move players to different sectors Flight vectors No-Flight-Support mode Regeneration of broken docks Console interface for windows dedicated servers Respawn sector changing Server browser For the not-so-immediate future we have our next big update planned: The Alliances update! This will, in addition to groups, allow players to form an alliance, that counts as its own faction and that has its own resources and ships. Alliances will basically be what guilds or clans are in other games. We're also planning to host official servers for you to play on, so you can look forward to that as well! Link to comment Share on other sites More sharing options...
Kane Hart Posted January 28, 2017 Share Posted January 28, 2017 Thank you so much for all your hard work <3 Updated wiki :) Link to comment Share on other sites More sharing options...
jonnerz Posted January 28, 2017 Share Posted January 28, 2017 Nice work! :) What are the new server commands for setting ports? Also is there a command for binding to a specific IP address? Thanks. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 28, 2017 Author Boxelware Team Share Posted January 28, 2017 No parameters for binding IP addresses. You can see the commands by starting the server without any command line arguments or with --help. Link to comment Share on other sites More sharing options...
Triviales Posted January 28, 2017 Share Posted January 28, 2017 8) Gute Arbeit. Danke! Link to comment Share on other sites More sharing options...
jonnerz Posted January 28, 2017 Share Posted January 28, 2017 No parameters for binding IP addresses. You can see the commands by starting the server without any command line arguments or with --help. How does one start the server without parameters? Simply running the following doesn't do anything (quits instantly). Works if I input all the required parameters. bin\AvorionServer.exe --help Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted January 28, 2017 Author Boxelware Team Share Posted January 28, 2017 How does one start the server without parameters? You start it by only typing bin\AvorionServer.exe in your console. Link to comment Share on other sites More sharing options...
SadisticSweety Posted January 28, 2017 Share Posted January 28, 2017 Wooo! Safe sectors and Alliances! Can't wait ;D thanks for the fixes! Link to comment Share on other sites More sharing options...
ctuluhu Posted January 28, 2017 Share Posted January 28, 2017 Great work! Thanks :). Link to comment Share on other sites More sharing options...
Hardstyles Posted January 29, 2017 Share Posted January 29, 2017 Super spiel Link to comment Share on other sites More sharing options...
Ateerix Posted January 30, 2017 Share Posted January 30, 2017 Can we please get an easy way to change our home sector?? Link to comment Share on other sites More sharing options...
Drivyn233 Posted February 2, 2017 Share Posted February 2, 2017 Hi! Great game, enjoying it thus far, was wondering what you mean under Planned Features for Flight Vectors and No-Flight-Support mode? If I had one complaint, its that the controls are slightly clunky... (The ability to modify the camera with Alt is genius though!) The parallels to freelancer are very welcome but it seems as if its 80% of the way there... just curious if these features are going to expand control configure-ability. IMO, just adding a toggle that changes what ctrl does to be inverse, (where you have to hold a key to change orientation to mouse) and allowing all commands to be bound to a single control mode (accel/brake able to be used instead of fwd/reverse during mouse control) would make controlling bigger ships much more enjoyable. Link to comment Share on other sites More sharing options...
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