Suggestion in short:
1) Fighters (combat), and personnel shuttles (for boarding) cannot be produced before Naonite tier, they can only be purchased at stations
2) mining/salvage fighters can be produced at iron/titanium tier.
3) Hangars can be produced at iron/titanium tier
4) iron/titanium hangars cannot hold craft above iron/titanium tier (thus preventing boarding and massive fleet expansion before those tiers), but CAN hold iron/titanium fighters -which can only be purchased at stations (before reaching Naonite tier)
Allows more variety in early ship building, makes early mining slightly faster (and more risky, as an attack that requires escaping can mean leaving fighters behind), enables fighter combat early on, but makes it more costly because new fighters must be repurchased, not simply produced.
Suggestion
An Ning
Suggestion in short:
1) Fighters (combat), and personnel shuttles (for boarding) cannot be produced before Naonite tier, they can only be purchased at stations
2) mining/salvage fighters can be produced at iron/titanium tier.
3) Hangars can be produced at iron/titanium tier
4) iron/titanium hangars cannot hold craft above iron/titanium tier (thus preventing boarding and massive fleet expansion before those tiers), but CAN hold iron/titanium fighters -which can only be purchased at stations (before reaching Naonite tier)
Allows more variety in early ship building, makes early mining slightly faster (and more risky, as an attack that requires escaping can mean leaving fighters behind), enables fighter combat early on, but makes it more costly because new fighters must be repurchased, not simply produced.
Edited by An Ningshuttles removed in 2.0 update
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