Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam
  • 3

New Station Type: Naval Academy


SpaceMarine4040
 Share

Suggestion

We have stations that can solve almost any problem, what about stations that specialize in offering multiple captains at any given time. Good captains can be rather time consuming to find, and for much of the game that is fine, but by late game the player tends to solve most problems with cash, industry and scale rather than flying across the galaxy to find a captain. Instead of flying to buy the goods to build their mass produced weapons they make their own factories, is it that outrageous for a player to build a university and recruit new graduates?

Link to comment
Share on other sites

2 answers to this suggestion

Recommended Posts

  • 0

Perhaps not, but I think that a naval academy should be a very expensive venture whose captains are a few times more expensive than the norm, but grant much better bonuses. Also, they should probably be very rare for the AI to have. Here's my reasoning: Having singular captains at each station (or sector) is a way for the game to (gently) restrict fleet growth early-game so that new players don't found a million ships and then get bankrupted by crew cost, IMO. They can if they try hard enough, but if they do they probably have a fleet already that needs captains.

  • Like 1
Link to comment
Share on other sites

  • 0

Well, we have academy blocks so it makes sense.

A possibly nice idea would be that the station would be able to:

  • Give a Tier 0-1 Captain of any or a random class, with a cooldown (for an ordinary-sized station, like 10 mn for any class, 1 mn for a rando or Tier 0) 🙂
  • Tier 2s could be "searched for" since they aren't there anymore, needing the player to wait for them (with the option of waiting much less by giving a generous "hiring bonus" 😋)
  • Missions leading to Tier 3 captains would have a higher chance of occuring there because many captains made friends among their peers passing news~

Obviously building one should make the cooldowns and waiting times much smaller (in theory because you are the main sponsor you have recruitment privileges, in practice because you put way more Assembly Blocks), but founding one would cost like around 100 million and it'd need around ~500 credits per assembly point per hour (or higher? I do'nt know the math) in upkeep: you'd need the income a few stations to keep a worthy academy functioning.
Also, increasing the power of the academy would update the recruitment speed only after three hours or so, to give the feeling that training takes time (so founding an academy would only yield captains after that delay) !

Another nice alternative idea to the Naval Academy could be... a recruit order. Asking already-recruited captains to search for others 🙃 (of a specific class and optionally a specific tier). The area would be fairly large (or measured in gates), but more people recruiting would cause diminishing returns (less chance to recruit per cycle).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...