We have stations that can solve almost any problem, what about stations that specialize in offering multiple captains at any given time. Good captains can be rather time consuming to find, and for much of the game that is fine, but by late game the player tends to solve most problems with cash, industry and scale rather than flying across the galaxy to find a captain. Instead of flying to buy the goods to build their mass produced weapons they make their own factories, is it that outrageous for a player to build a university and recruit new graduates?
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SpaceMarine4040
We have stations that can solve almost any problem, what about stations that specialize in offering multiple captains at any given time. Good captains can be rather time consuming to find, and for much of the game that is fine, but by late game the player tends to solve most problems with cash, industry and scale rather than flying across the galaxy to find a captain. Instead of flying to buy the goods to build their mass produced weapons they make their own factories, is it that outrageous for a player to build a university and recruit new graduates?
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