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[2.0] Jump Calculations takes an exceedingly long time


Zairoh
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Randomly, the ship you're piloting gets stuck trying to Calculate a jump route. It eventually resolves itself after a few minutes and it doesn't matter which sector or distance. 

 

On a side note: Hyperdrive upgrades are pretty much a joke and using the travel hub is quite painful/tedious. This makes the early game rough when traveling. 

Edited by Zairoh
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  • Zairoh changed the title to [2.0] Jump Calculations takes an exceedingly long time

Calculating jump time depends on performance of the computer/server.  If it's a new sector or old sector that has been taken out of memory it needs to load all of the asteroids/stations/ships/etc into memory before it allows you to jump to the sector.

The multi-threading of Avorion has 3 different types of threads. Generator, Script, and Worker threads.  Generator threads are the ones that execute the loading of sectors.  There are some guides that have recommendations for threads based on player count and hardware.  The one I used is: https://avorion.fandom.com/wiki/Setting_up_a_server

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I'm aware of this and edited my server.ini to have double the generator cores in case that was the issue. It does it for both discovered and undiscovered sectors. I didn't have this issue in the mainline version so there's something new in the beta that causes much longer times.

 

I've attached my dxdaig and server.ini so we can, hopefully, skip past blaming my system in our troubleshooting. 

DxDiag.txt server.ini

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