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Factions overhaul


- Cy -

Suggestion

Currently factions are designed to have their territory sometimes bordering the territory of other factions with pirates spawning in out of nowhere all the time to suicide into the defences. I think that with the current galaxy generation there could be done a lot more!

Idea:
The factions can be divided into 3 main groups while the current main factions should be considered as nations which owns the territory
Note: all of the 3 types are faction categories and not sub groups of a faction!
1. lawfull: Owners of the nation
2. quasi-lawfull: Independant factions that are accepted in the nations territory. They are no hostile towards the nation but they can be hostile among each other if they are rivaling the same business for example.
3. unlawfull: Pirates and the likes that are being hostile toward the nation but not neccesarily to the quasi-lawfull factions

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Example Picture:
Each of these factions will receive their own "area of influence" where they will appear for the player. This will be created randomly upon galaxy creation which could look like in the following picture as an example.

The 2 circles in blue (Nr.1 and 2) show different nations (lawfull), each having their own territory.
The orange circle (Nr.3) shows a pirate faction (unlawfull)
The white circle (Nr.4) shows a traders faction (quasi - lawfull) with a wide area of influence.

As we can see in that example the pirate faction shares an area of influence with both nations. In conclusion the pirates will attack any other faction that is hostile to in its area while patrolling ships of the factions also appear in sectors owned by the pirates to attack them. The traders faction could theoretically trade with all of the 3 factions but pirates are rarely not hostile to them.
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General information:
all  types of Factions (lawfull, quasi - lawfull and unlawfull) own sectors in their territory while pirates usually have claimed less of them for their base of operation in comparisson to the nations. Quasi lawfull factions are also usually not interested in having many sectors with their own stations built in them.

This could lead to many funny random scenarious. Imagine 2 lawfull factions being at war with another while a pirate faction only has their area of influence in one of the nations territories. It could lead to the case of "the enemy of my enemy is my friend" so lawfull faction 1 and pirate faction ships only shooting ships of lawfull faction 2. 

a couple more short aspects:
- npc factions dont have any kind of dynamic changes  to the reputations inbetween them or changes of their behaviour
- all factions types are true factions that the player can become allied with offering all kinds of playstyles for the player to choose

Remember the areas of influence are will always be generated completly random and lead to many interesting scenarios for the player to discover!
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optional change:
Divide the ship and station generator into those 3 categories as well to give unlawfull, quasi lawfull and lawfull factions their own distinctible appearance!

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like always my ideas are to be seen as loose directions and not as copy and paste implementations into the game. If the developers want to modify it to their liking thats totally fine with me!
 

factions explanation.png

Edited by - Cy -
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