At the moment, there isn't much a player can do to factions to stop a war between them. Here is a potential mission that could introduce some more diplomacy aspects to the game.
This mission can be acquired from either HQ of the two factions with a war between them.
The objective of the mission is to escort an ambassador and a tribute to the HQ of the other side of the conflict (with perhaps some other hired mercenaries) and see to the ambassador's and the tribute's safety. At some point on the journey a pirate attack occurs, and in another case the mercenaries try to kill the ambassador to steal the tribute, and you can join them or side with the ambassador. The mission completes when the ambassador and the tribute are delivered to the other faction's HQ, which will reset the two factions' mutual relations to neutral.
Additional diplomacy suggestions:
1. Improve the text and grammar of declarations of war
2. Make factions that haven't declared war on the player not send headhunters after them if the player has not discovered any sectors owned by them yet.
Suggestion
Guest
At the moment, there isn't much a player can do to factions to stop a war between them. Here is a potential mission that could introduce some more diplomacy aspects to the game.
This mission can be acquired from either HQ of the two factions with a war between them.
The objective of the mission is to escort an ambassador and a tribute to the HQ of the other side of the conflict (with perhaps some other hired mercenaries) and see to the ambassador's and the tribute's safety. At some point on the journey a pirate attack occurs, and in another case the mercenaries try to kill the ambassador to steal the tribute, and you can join them or side with the ambassador. The mission completes when the ambassador and the tribute are delivered to the other faction's HQ, which will reset the two factions' mutual relations to neutral.
Additional diplomacy suggestions:
1. Improve the text and grammar of declarations of war
2. Make factions that haven't declared war on the player not send headhunters after them if the player has not discovered any sectors owned by them yet.
Link to comment
Share on other sites
1 answer to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now