One of the greatest restrictions on the early game is the necessity of a radar upgrade with a relatively large deep space scan radius. A player can be off to a relatively slow and dull start if they're unable to find adequate radar upgrades from equipment docks or salvage.
To give the player a more consistent game play experience, to get folks exploring faster, and incentivize purpose built scouting vessels - I propose the addition of a sensor block that increases the player's radar and deep scan range. I would reuse or base the formula on the hyperspace block with the deep space scan replacing the jump range. If we wanted to get fancy, the sensor block could also provide a minimal object detection range.
Visually, I envision the sensor block to have white illuminations like a generator or energy container in a pattern of concentric rings (or octagons) on each of the cube's surfaces.
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One of the greatest restrictions on the early game is the necessity of a radar upgrade with a relatively large deep space scan radius. A player can be off to a relatively slow and dull start if they're unable to find adequate radar upgrades from equipment docks or salvage.
To give the player a more consistent game play experience, to get folks exploring faster, and incentivize purpose built scouting vessels - I propose the addition of a sensor block that increases the player's radar and deep scan range. I would reuse or base the formula on the hyperspace block with the deep space scan replacing the jump range. If we wanted to get fancy, the sensor block could also provide a minimal object detection range.
Visually, I envision the sensor block to have white illuminations like a generator or energy container in a pattern of concentric rings (or octagons) on each of the cube's surfaces.
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