Instead of damage numbers flowing from the target like a fountain, it would be visually more pleasing if they rose above the damage point until eventually fading like they do in most games. In addition to this change, it would tremendously improve the damage communication if the targeting reticle of the hit target flashed (white) when it is hit.
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Instead of damage numbers flowing from the target like a fountain, it would be visually more pleasing if they rose above the damage point until eventually fading like they do in most games. In addition to this change, it would tremendously improve the damage communication if the targeting reticle of the hit target flashed (white) when it is hit.
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