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Station idea: Hospital stations.


Cryntolov
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Despite the fact medical supplies exist, hospitals do not. In space, I imagine it would be incredibly bothersome and difficult to handle childbirths or surgeries on ship, so you'd need a place where medical professionals could work in order to handle such situations. 

A small thing that could appear are AI shuttles (ambulances) that could travel from these stations to places where battles have been fought, warping in and out of sectors in a bid to find survivors or get on board damaged ships and search for injured people. 

possible mechanics could involve:

passive repairs of AI ships 

missions involving rescuing stranded vessels (more usage for docking blocks) 

more variety in merchandise that could be sold

destruction of hospital stations could result in a rep loss from neighboring factions.

 

Edited by Cryntolov
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That sounds really cool!

And it wouldn't require much to add a new station - just a big hologram with a Red Cross emblem on it.

Maybe destroyed ships of any faction you can send a Boarding Shuttle to in order to extract wounded, and then, if you bring them to their faction's hospital, you get a credit reward per crewmember?

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8 hours ago, MoreChainguns! said:

That sounds really cool!

And it wouldn't require much to add a new station - just a big hologram with a Red Cross emblem on it.

Maybe destroyed ships of any faction you can send a Boarding Shuttle to in order to extract wounded, and then, if you bring them to their faction's hospital, you get a credit reward per crewmember?

Kinda sounds scummy rescuing someone for money. Perhaps a rep boost?

Although I could see families giving someone a reward whether they want it or not.

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Actually, I rather think that medical/hospital centers would already be on existing ships/stations.  It'd be more bothersome to have to wait for the "ambulance" shuttle to show up and then transport the patient(s) back, then just simply transport the patient(s) to the medical center already on ship/station.  In reality, this may depend some on vessel size, but I think it's unnecessary and actually more out of place to have whole hospital stations which then patients have to be transported to.

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On 6/28/2021 at 9:27 AM, FuryoftheStars said:

Actually, I rather think that medical/hospital centers would already be on existing ships/stations.  It'd be more bothersome to have to wait for the "ambulance" shuttle to show up and then transport the patient(s) back, then just simply transport the patient(s) to the medical center already on ship/station.  In reality, this may depend some on vessel size, but I think it's unnecessary and actually more out of place to have whole hospital stations which then patients have to be transported to.

Yeah, but would those stations really have the resources to go out and find ships in distress and the capacity to deal with the large numbers of patients that came as a result of pirate or xsotan attacks?

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Actually, yes.  For same sector, I'd expect them all to chip in with shuttles.  For another sector, I'd expect other ships to bring the survivors back, off loading as they can.  Assuming they even bother to go looking.

 

I think you're really under estimating the size of these stations and ships in game.  Like I said, they would not be able to quickly transport the sick and injured to a whole other sector.  Each station would need medical facilities big enough (and potentially spread out enough) to deal with their relative populations.  Now would I expect every medical facility on every station and/or ship to be able to deal with anything and everything?  No.  In that case, they find the next nearest facility within the station or in another station that can.  It's all just like hospitals as they exist now.  Thinking of a station that is pure medical... that's like having a hospital the size of or bigger than Mount Everest.

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On 7/11/2021 at 1:10 PM, FuryoftheStars said:

Actually, yes.  For same sector, I'd expect them all to chip in with shuttles.  For another sector, I'd expect other ships to bring the survivors back, off loading as they can.  Assuming they even bother to go looking.

 

I think you're really under estimating the size of these stations and ships in game.  Like I said, they would not be able to quickly transport the sick and injured to a whole other sector.  Each station would need medical facilities big enough (and potentially spread out enough) to deal with their relative populations.  Now would I expect every medical facility on every station and/or ship to be able to deal with anything and everything?  No.  In that case, they find the next nearest facility within the station or in another station that can.  It's all just like hospitals as they exist now.  Thinking of a station that is pure medical... that's like having a hospital the size of or bigger than Mount Everest.

I'm not sure a station would have adequate means of taking care of seriously injured patients though. And given how short of a time it takes a ship to travel between sectors it'd only take 2 or 3 hospitals at most per faction to satisfy their needs.

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36 minutes ago, Cryntolov said:

I'm not sure a station would have adequate means of taking care of seriously injured patients though. And given how short of a time it takes a ship to travel between sectors it'd only take 2 or 3 hospitals at most per faction to satisfy their needs.

You're thinking in terms of the player.  First, again, with the size of these stations, how long would it take them to physically transport the patient from where ever they were injured to a hanger/dock?  Remember... Mount Everest sized.  (If it helps any, too, if you ever watched Babylon 5, at 5 miles long, that station was just slightly shorter than Mount Everest is tall.)  You'd then also have to have a shuttle/ship already there, or deal with the wait time of getting one there.  Second, we get a lot of conveniences in travel cause otherwise we would grow bored and not play.  But if all the benefits we have were "true" within the Avorion universe?  WTF is holding all of these factions back from colonizing every sector??

 

Also, as I said, the degree of the injury they could deal with may vary from place to place.  Maybe equipment docks wouldn't have the facilities for someone giving birth, but habitats would, or a casino may not have facilities to take care of industrial/chemical accidents, but a factory would, etc.

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1 hour ago, FuryoftheStars said:

You're thinking in terms of the player.  First, again, with the size of these stations, how long would it take them to physically transport the patient from where ever they were injured to a hanger/dock?  Remember... Mount Everest sized.  (If it helps any, too, if you ever watched Babylon 5, at 5 miles long, that station was just slightly shorter than Mount Everest is tall.)  You'd then also have to have a shuttle/ship already there, or deal with the wait time of getting one there.  Second, we get a lot of conveniences in travel cause otherwise we would grow bored and not play.  But if all the benefits we have were "true" within the Avorion universe?  WTF is holding all of these factions back from colonizing every sector??

 

Also, as I said, the degree of the injury they could deal with may vary from place to place.  Maybe equipment docks wouldn't have the facilities for someone giving birth, but habitats would, or a casino may not have facilities to take care of industrial/chemical accidents, but a factory would, etc.

the degree of injury always varies, sometimes a place simply cannot cater for a person.

And what about conflicts with ships? pirates could destroy a ship and then no one would survive because there is no one there to save them except for the player. And hospital ships could still warp in and try to save these people.

I'm just thinking about the gameplay elements this could add and how it would help with reputation gain, and how there could be these hospital stations where crew are dropped off by players for rep and lore wise they are used to help conduct S&R operations. It'd just help give a better urgency, hospitality and humanity element to the game.

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28 minutes ago, Cryntolov said:

the degree of injury always varies, sometimes a place simply cannot cater for a person.

Yes, I think that's what I'm saying, too, but each station would (typically) be equipped to handle what they're most likely to see.

29 minutes ago, Cryntolov said:

And what about conflicts with ships? pirates could destroy a ship and then no one would survive because there is no one there to save them except for the player. And hospital ships could still warp in and try to save these people.

Yeah.  Unfortunately, that would happen.

29 minutes ago, Cryntolov said:

I'm just thinking about the gameplay elements this could add and how it would help with reputation gain, and how there could be these hospital stations where crew are dropped off by players for rep and lore wise they are used to help conduct S&R operations. It'd just help give a better urgency, hospitality and humanity element to the game.

You could still do this without the need of dedicated hospital stations.

Hospital ships, on the other hand, I can kind of see, but they'd be pretty rare and not always available for this kind of stuff (thinking of like how the US Navy has 2 main ones: the Mercy and Comfort).  They'd also be more for (in my mind) humanitarian aid from one faction to another where the other maybe struggles in this regard or just came under massive pirate attack and is overwhelmed, or may occasionally travel to very remote regions of the faction's territory where supplies are probably harder to get.

Edited by FuryoftheStars
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1 minute ago, FuryoftheStars said:

You could still do this without the need of dedicated hospital stations.

Hospital ships, on the other hand, I can kind of see, but they'd be pretty rare and not always available for this kind of stuff (thinking of like how the US Navy has 2 main ones: the Mercy and Comfort).  They'd also be more for (in my mind) humanitarian aid from one faction to another where the other maybe struggles in this regard or just came under massive pirate attack and is overwhelmed, or may occasionally travel to very remote regions of the faction's territory where supplies are probably harder to get.

ngl, this strays very far away from my original idea and puts it in a state where it would barely add enough features to be viable for an update.

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Whoops, bit fast there.  You got me while I was editing my other post.

2 minutes ago, Cryntolov said:

ngl, this strays very far away from my original idea and puts it in a state where it would barely add enough features to be viable for an update.

I agree.  Which is why I haven't voted on it.

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1 hour ago, FuryoftheStars said:

I'm sorry if I was coming across as argumentative or anything.  I was just stating my opinion on the subject, and then we started going back and forth attempting to defend our positions.  It is just my opinion.

yeah, i think i was coming across a little argumentative myself, sorry.

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