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Station Modules for ships


AvorionCraft

Suggestion

This would need its OWN tab, by the way. 15 slots is too few once you have a ship past 150m volume as is, particularly with vanilla settings and how turret counts scale.

Suggestion:

Second tab that is just like the module tab, except that it is specifically for a station module. The computer power/volume per slot is twice the requirements of the regular modules, meaning that the ship can continue to expand and continue to gain functionality---so you could literally build a city ship in eventuality.

Station modules essentially turn your ship into a mobile station with limited benefits.

As in, just like mobile merchants. Basically, let the players use these for ourselves, and then expand them.

Imagine if you will---if a player chooses to frequent salvage yards for example, and has a scrap yard metal trader module, and a coal module, and has plenty of cargo space---that player can build an entire economy around just those two things, fulfilling a purpose of scrap, salvage, and getting leftover/old broken equipment chips.

This could also tie in to other functionalities too---such as a "factory dock - scrap trader" or "factory dock - accelerator" module, that allows the ship to dock to that factory and haul it around whereever, and also has a special HUD notice for when merchants are trying to dock to you. 

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