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Windows Server 2019 steamcmd server crash


Timmeynator

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Hi everyone,

 

I've setup a dedicated server on Windows Server 2019 on a VMware ESXI host. First I had issues with OpenGPL 1.0 version, which was solved by not rdp-ing to the server but using the the GUI console from vmware. Now the OpenGPL viewer states I have version 3-something.

Total video memory
32 MB
Number of displays
1
3D Graphics
Enabled
3D Memory
256 MB
3D Renderer
Automatic

 

I've also made sure the client has 4 CPU's allocated in the VM settings as required per:

 

The server boots fine with the created myserver.bat, however after someone joins it crashes a couple of minutes later and I'm at a loss. Can someone please help?

 

2021-04-29 13-25-04| Creating emergency backup, waiting for database ... (0s); collecting data ... (10.531s); saving backup ...
2021-04-29 13-25-14| Server frame took over 1 second.
2021-04-29 13-25-14| 
2021-04-29 13-25-23| SectorDatabase: Loading Sector (-144:-355)
2021-04-29 13-25-50| Entered exception handler
2021-04-29 13-25-50| Thread 9 Error: EXCEPTION_ACCESS_VIOLATION
2021-04-29 13-25-50| CurrentScript [8]: 
2021-04-29 13-25-50| CurrentFunction [8]: 
2021-04-29 13-25-50| CurrentScript [5]: 
2021-04-29 13-25-50| CurrentScript [9]: 
2021-04-29 13-25-50| CurrentScript [15]: 
2021-04-29 13-25-50| CurrentFunction [15]: 
2021-04-29 13-25-50| CurrentScript [4]: 
2021-04-29 13-25-50| Thread Name [19]: Steam Networking Receive
2021-04-29 13-25-50| Total memory in use by process: 6.64GB
2021-04-29 13-25-50| CurrentFunction [9]: 
2021-04-29 13-25-50| Total memory in use (whole system): 8.44GB
2021-04-29 13-25-50| Script Memory: 529.77MB
2021-04-29 13-25-50| Factions In Memory: 189
2021-04-29 13-25-50| Players In Memory: 1
2021-04-29 13-25-50| Workpacket [4]: 
2021-04-29 13-25-50| CurrentFunction [1]: 
2021-04-29 13-25-50| CPU:        Intel(R) Xeon(R) CPU E5-2680 0 @ 2.70GHz 4 Cores
2021-04-29 13-25-50| Multiplayer: true
2021-04-29 13-25-50| Seed: m0pqRGyudj
2021-04-29 13-25-50| CurrentFunction [5]: 
2021-04-29 13-25-50| Thread Name [4]: Create Sectors WorkerPool Thread 0
2021-04-29 13-25-50| Workpacket [2]: 
2021-04-29 13-25-50| Thread Name [15]: Lua WorkerPool Thread 5
2021-04-29 13-25-50| Runtime: 6 minutes, 8 seconds
2021-04-29 13-25-50| Players Online: 1
2021-04-29 13-25-50| Thread Name [2]: Networking 1 WorkerPool Thread 0
2021-04-29 13-25-50| GameVersionHash: 173601587d20
2021-04-29 13-25-50| CurrentFunction [4]: 
2021-04-29 13-25-50| RAM: 32GB
2021-04-29 13-25-50| Workpacket [8]: Sector[254:-100] update Boarding
2021-04-29 13-25-50| Workpacket [3]: 
2021-04-29 13-25-50| Thread Name [8]: Game WorkerPool Thread 0
2021-04-29 13-25-50| CurrentScript [1]: 
2021-04-29 13-25-50| Thread Name [18]: HangDetector
2021-04-29 13-25-50| Workpacket [5]: 
2021-04-29 13-25-50| Thread Name [6]: Save Sectors WorkerPool Thread 0
2021-04-29 13-25-50| CurrentFunction [14]: 
2021-04-29 13-25-50| Thread Name [3]: Networking 2 WorkerPool Thread 0
2021-04-29 13-25-50| Workpacket [6]: 
2021-04-29 13-25-50| Sectors Loaded: 10
2021-04-29 13-25-50| Thread Name [7]: Save Factions WorkerPool Thread 0
2021-04-29 13-25-50| Thread Name [5]: Create Sectors WorkerPool Thread 1
2021-04-29 13-25-50| Workpacket [7]: 
2021-04-29 13-25-50| Workpacket [9]: BackupModule::createBackup()
2021-04-29 13-25-50| Thread Name [9]: Game WorkerPool Thread 1
2021-04-29 13-25-50| CurrentScript [14]: 
2021-04-29 13-25-50| GameVersion: 1.3.7 173601587d20
2021-04-29 13-25-50| Thread Name [14]: Lua WorkerPool Thread 4
2021-04-29 13-25-50| Thread Name [16]: Input Commands
2021-04-29 13-25-50| Workpacket [14]: 
2021-04-29 13-25-50| Workpacket [15]: 
2021-04-29 13-25-50| MaxPlayers: 10
2021-04-29 13-25-50| Thread Name [17]: UDP Connection Receive
2021-04-29 13-25-50| === STACKTRACE =====================================
2021-04-29 13-25-50| #1: [ext] memcpy [0x7ffbc4b44b6a]
2021-04-29 13-25-50| #2: ?? [0xc0c7f8]
2021-04-29 13-25-50| #3: ?? [0xc0d452]
2021-04-29 13-25-50| #4: ?? [0xf7b83f]
2021-04-29 13-25-50| #5: ?? [0xc0df48]
2021-04-29 13-25-50| #6: ?? [0xc0e5fc]
2021-04-29 13-25-50| #7: ?? [0xc0df48]
2021-04-29 13-25-50| #8: ?? [0xc07848]
2021-04-29 13-25-50| #9: ?? [0x416fc6]
2021-04-29 13-25-50| #10: ?? [0xe186ca]
2021-04-29 13-25-50| #11: ?? [0xffaaa8]
2021-04-29 13-25-50| #12: ?? [0xc9bf9a]
2021-04-29 13-25-50| #13: ?? [0x1116fef]
2021-04-29 13-25-50| #14: ?? [0xceab84]
2021-04-29 13-25-50| #15: [ext] beginthreadex [0x7ffbc4b0b0ea]
2021-04-29 13-25-50| #16: [ext] endthreadex [0x7ffbc4b0b1bc]
2021-04-29 13-25-50| #17: [ext] BaseThreadInitThunk [0x7ffbc4027974]
2021-04-29 13-25-50| #18: [ext] RtlUserThreadStart [0x7ffbc68aa2f1]
2021-04-29 13-25-50| ===================================================
2021-04-29 13-25-50| Sending crash report ... 
2021-04-29 13-25-51| Crash report sent successfully!

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