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Poll: Mission chains, containers, expanding territories/pirates


An Ning
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  1. 1. Vote if you liked a suggestion

    • Mission Chains
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    • Freight Containers
      0
    • Expanding Ally Territory
      0
    • Expanding Pirates
      0


Suggestion

Setting out some more unrelated suggestions in a single post to avoid spamming the forum.
Since people may like one idea but not the rest, I will try to make a poll for people to show which ideas they like -if any.

 

Suggestion 1: Mission Chains
Issue: Freight missions are a bit boring.
Go to a sector, see who has a mission, read the mission, accept, you either need to find a specific factory to bring back a specific material, or you have 20 minutes to bring a material to another factory. When you get to THAT sector, you repeat.
For a few minutes this is fine, but after a while it gets very boring and feels more RNG than "living galaxy".

Suggestion: Make mission chains available
ex: Have certain stations set up a contract of multiple missions with the player (for higher reward) where they need to go to one station to retrieve a material, bring it back to the station, then escort freighters from that station to a new factory, before escorting another set of freighters to where the final product is sold, with the player "receiving a portion of the proceeds" (and also allowing for events to occur during the mission. ie: pirates attacking the freighters, the second factory trying to mug the player for the item/offering money to not finish the shipment, a freighter exploding and the player receiving a new mission to find out what happened).

 

Suggestion 2: Freight containers
Issue: containers serve no purpose
They only seem to be there for the player to scan and steal from

Suggestion: Give containers more to do
For aesthetics, have small container fields near stations acting as loading/unloading areas.
For practicality, have certain missions require the hauling of a container from one station to another, rather than just "having cargo space on the ship for it".

 

Suggestion 3: Territorial Expansion
Issue: Having an ally doesn't do much for the game itself
You get access to some stuff they sell and.. that's pretty much it. Kinda boring.

Suggestion: Have allies utilize you to expand territory
Once you form an alliance, let the allied faction send missions to weaken another faction (raid shipping, damage/destroy stations, aid in a sector takeover). This would not only make the galaxy feel more dynamic, but also opens the doors for the player getting missions from other factions (including pirate factions) to make "false flag" strikes in order to make a more desirable situation for themselves.

 

Suggestion 4: Expanding pirate factions

Issue: Pirates control sectors. So what?
The pirates control a sector and have a space station. Good for them. No one really seems to care unless they are taking slaves or forcing freighter crews into combat.

Suggestion: Allow Pirates to expand their influence/territory
Enable pirates to place stations in sectors close to their "home sector" to increase their territory.
Have increased pirate activity in sectors close to a pirate station.
Have pirate raids be forces that are comparable to the defending units, at times -such that, if the defending units are all destroyed, the pirates declare the sector under their control (essentially a faction war between the pirates and the previous controlling faction breaks out).
Create missions for stations that are under pirate control -or that have been raided by pirates- where they ask the player to remove the pirates that are threatening them.

Edited by An Ning
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