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Minutes long lag


mazingazeta
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Win10 home
Intel i5 10300H cpu 2.5 ghz
8gb memory
512gb ssd
GEForce gtx 1650ti

clientlog
https://pastebin.com/gQptWKbf
serverlog
https://pastebin.com/GJu7wGg6

NOTE: Line 142 to 6409 of serverlog have been deleted to fit the maximum size in Pastebin.
The message was, for all the six thousand lines:

Server TCP: Error occurred in send: An established connection was aborted by the software in your host machine.

 

 


Hello, not finding any solution around I post this as a bug.
SINGLE PLAYER CAMPAIGN, various seeds, full collision, level insane.

The game lags tremendously in almost every interaction (NOT in FPS, which are blocked at 60 and stable all along).

- no weapon damage on enemy
- whole minutes between a command and its execution: this happens in Map,System,Build and even Tmod.
  (with "command" I mean, as examples: calculate jump route, add\remove a block, buff a weapon, etc.)
- mined asteroids keep ejecting particles long after they've disappeared.
- negative numbers notifications in resources mined.
- sometimes invisible and undetectable enemies spawn, attack and destroy the player without autoguns even activating.
- rubberbanding for all the ships, player's included.

All this seems to happen when I mine, but at times it just takes a busy sector to experience the mess.
I tried with and without the mod, allowed private connection on firewall, tried different ship sizes and block numbers,
periphery sectors and core sectors,steam on and offline; doesn't make a difference.

As stated above, there are 6000 lines of log showing connection problems on the SERVER side.
As it is the game is unplayable.

 

 

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