mazingazeta Posted March 15, 2021 Share Posted March 15, 2021 Win10 home Intel i5 10300H cpu 2.5 ghz 8gb memory 512gb ssd GEForce gtx 1650ti clientloghttps://pastebin.com/gQptWKbf serverloghttps://pastebin.com/GJu7wGg6 NOTE: Line 142 to 6409 of serverlog have been deleted to fit the maximum size in Pastebin. The message was, for all the six thousand lines: Server TCP: Error occurred in send: An established connection was aborted by the software in your host machine. Hello, not finding any solution around I post this as a bug. SINGLE PLAYER CAMPAIGN, various seeds, full collision, level insane. The game lags tremendously in almost every interaction (NOT in FPS, which are blocked at 60 and stable all along). - no weapon damage on enemy - whole minutes between a command and its execution: this happens in Map,System,Build and even Tmod. (with "command" I mean, as examples: calculate jump route, add\remove a block, buff a weapon, etc.) - mined asteroids keep ejecting particles long after they've disappeared. - negative numbers notifications in resources mined. - sometimes invisible and undetectable enemies spawn, attack and destroy the player without autoguns even activating. - rubberbanding for all the ships, player's included. All this seems to happen when I mine, but at times it just takes a busy sector to experience the mess. I tried with and without the mod, allowed private connection on firewall, tried different ship sizes and block numbers, periphery sectors and core sectors,steam on and offline; doesn't make a difference. As stated above, there are 6000 lines of log showing connection problems on the SERVER side. As it is the game is unplayable. Link to comment Share on other sites More sharing options...
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