AvorionCraft Posted February 22, 2021 Share Posted February 22, 2021 Fighters are pretty bad against big bads like AI or Big Brother, but a class that might not be would be corvettes, Corvettes would be about 10x the size of a fighter, armed relatively similarly, but designed to take a punch. Adding different methods and ways of fighters to interact could further increase the feel of fleet command: Fighters (More Agile, less damage) Interceptors Defenders vs other fighters and torpedoes First Strike Heavy payload first attack (10x dmg) Escort Swarm stays around mothership Bombers (Less Agile, more damage) Stealth First attack ballistic approach, fighters do not appear on enemy radar (can be used against player) Heavy Payload Fast Attack Craft 5x Size of Fighter Lightly Armored, 2x Throw Weight Corvettes 10x Size of Fighter Similar Armament to Fighter or Bomber Multiple Turret capability (1 Main (spinal) 4 Point Defense) (blueprint created via two gun types) Heavy Armor (can handle many, many more hits) Frigates Actual ships that can be put into the mothership's hangar bay (fighter) Module installed allows the ship to dock Once a frigate becomes a parasite ship, it is now considered a "fighter" Link to comment Share on other sites More sharing options...
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AvorionCraft
Fighters are pretty bad against big bads like AI or Big Brother, but a class that might not be would be corvettes,
Corvettes would be about 10x the size of a fighter, armed relatively similarly, but designed to take a punch.
Adding different methods and ways of fighters to interact could further increase the feel of fleet command:
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