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Combat modules


SpaceZombiek

Suggestion

add two combat modules for player and NPC to use

Hyperspace interrupter = from 10km up to 50km use agents your target for holding target from jump out

Stasis Module = from 10km up to 50km use agents your target for cutting target top speed from -30% up to -80%

NPC (one/two who use torpedo all times) should have some of this modules to use too 

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