SpaceZombiek Posted February 21, 2021 Share Posted February 21, 2021 add two combat modules for player and NPC to use Hyperspace interrupter = from 10km up to 50km use agents your target for holding target from jump out Stasis Module = from 10km up to 50km use agents your target for cutting target top speed from -30% up to -80% NPC (one/two who use torpedo all times) should have some of this modules to use too Link to comment Share on other sites More sharing options...
Suggestion
SpaceZombiek
add two combat modules for player and NPC to use
Hyperspace interrupter = from 10km up to 50km use agents your target for holding target from jump out
Stasis Module = from 10km up to 50km use agents your target for cutting target top speed from -30% up to -80%
NPC (one/two who use torpedo all times) should have some of this modules to use too
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