invalid key building detected can you make this warning show only once ? this annoying to see every game start
Unknown hidden mass signatures some times is = empty . nothing to target in sector like "that"
Fighter produce structures still require sergeants and commanders even if you not Hire pilots. Simple empty fighters productions require high level personal ???
Guidebook for Captains need to change way to go throw this tutorial missions because if you accidentally delete incoming mail , this mission going to stuck for ever
Containers field still too many of cargo containers fields per sector you should make possible only 1 field of them in sector 'if true' because loading take hell long time
almost any mission to rescue from pirates is obviously will be a failure, the target is so fragile so is no time to do anything
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SpaceZombiek
invalid key building detected
can you make this warning show only once ? this annoying to see every game start
Unknown hidden mass signatures
some times is = empty . nothing to target in sector like "that"
Fighter produce
structures still require sergeants and commanders even if you not Hire pilots. Simple empty fighters productions require high level personal ???
Guidebook for Captains
need to change way to go throw this tutorial missions
because if you accidentally delete incoming mail , this mission going to stuck for ever
Containers field
still too many of cargo containers fields per sector
you should make possible only 1 field of them in sector 'if true'
because loading take hell long time
almost any mission to rescue from pirates is obviously will be a failure, the target is so fragile so is no time to do anything
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