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Hireable mercenaries


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Suggestion

Idea:
Have randomly appearing (like mobile equipment merchants) mercenary ships that can be hired from 10 to 60 minutes to escort the ship that bought the protection. These mercenaries could also appear at smuggler hideouts for hire.

Traits:
-Slightly stronger than the average ships in the region
-Will bail out of fights (abandon their escort mission and jump out) if their hull drops below a certain percentage
-Infinite jump range and no hyperspace cooldown so that they can follow all kinds of ships without any hiccups

In case a player wants to change the escort target, they could switch to another ship and buy the escort ship's protection again, but logically it would cost nothing and the escort time that is left would not be reset back to full.

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17 hours ago, TenguKnight said:

Traits:
-Slightly stronger than the average ships in the region
-Will bail out of fights (abandon their escort mission and jump out) if their hull drops below a certain percentage
-Infinite jump range and no hyperspace cooldown so that they can follow all kinds of ships without any hiccups

Great idea - that's an upvote from me!

But, it needs some refining:

I would say the jump range, the percentage of hull damage before they flee, and their overall "strength" (shield, hull, omicron, fighter types and hangar size / fighter amount, overall fighter competency levels) - plus how many turrets, the kind of turrets and how many of those are independent targeting, and the duration of their contract - should all go into the amount of the hiring fee.

And about fleeing from a fight, that might not work if warp disruptors are in place - so as a possible solution, mercenaries would focus on blowing up those warp blockers first, only after that they will fight others.

Down the line it'd be also cool to issue commands to them, same way as AI captains are being issued commands, plus with some refinements (such as, have commands that run in parallel rather than are executed in line / queue, such as "follow distance while no danger", "follow distance if hostiles are around", "fire at will / attach only when attacked", ... - but I'll put that in a separate thread to vote on)

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