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Faction-specific design parameters (shape of stations, ships, ...)


max2veg
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Suggestion

This is server side:

  • Factions have a set of parameters that define the shape and layout (where certain blocks are allowed)
  • This also applies to the player (starting faction)
  • This could be defined by the server, allowing specific workshop assets to be used by certain factions
  • Players can "break free" of that restriction eventually by building a "city hall", which will establish the player as its own faction and with its own rules then (or no rules at all)
  • Factions that conform to certain building shapes have a higher standing (and rises faster - trust) with another, opposed to others;
  • The more the designs differentiate between factions, the lower their standing to another would be - and the slower (trust) this standing would change;
  • Trust changes slowly at least initially (affected also the further away factions are from another, because trade / contact would be less often / less likely);
  • The trust level should change to the positive due to trade / acts of good deeds - or to the negative due to opposite actions.

This would make gameplay much more immersive due to logical plausibility, and open enforced "faction designs" even from the workshop:

  • Star Trek
  • Star Wars
  • Unique faction designs with back stories
Edited by max2veg
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3 hours ago, Akeno017 said:

I vehemently disagree with anything that limits creativity. 

That's your right for bias to play on a server that doesn't enforce that.

This is actually to increase creativity, by organizing and logically structuring it, following a more organic, logical process, thus creating more immersion for the player - enforced by server owners, and appreciated by its players, with the option for any server owner to not enforce that and for players to play on such servers.

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