Factions have a set of parameters that define the shape and layout (where certain blocks are allowed)
This also applies to the player (starting faction)
This could be defined by the server, allowing specific workshop assets to be used by certain factions
Players can "break free" of that restriction eventually by building a "city hall", which will establish the player as its own faction and with its own rules then (or no rules at all)
Factions that conform to certain building shapes have a higher standing (and rises faster - trust) with another, opposed to others;
The more the designs differentiate between factions, the lower their standing to another would be - and the slower (trust) this standing would change;
Trust changes slowly at least initially (affected also the further away factions are from another, because trade / contact would be less often / less likely);
The trust level should change to the positive due to trade / acts of good deeds - or to the negative due to opposite actions.
This would make gameplay much more immersive due to logical plausibility, and open enforced "faction designs" even from the workshop:
Suggestion
max2veg
This is server side:
This would make gameplay much more immersive due to logical plausibility, and open enforced "faction designs" even from the workshop:
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Star Trek
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Star Wars
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Unique faction designs with back stories
Edited by max2vegLink to comment
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