gigaus Posted January 17, 2021 Share Posted January 17, 2021 In general, the timer on random attacks is too low, so low that me and a couple friends had one ship we were building repeatedly get destroyed on spawn, simply because pirates showed up immediately after it was spawned. On top of that, we've been noticing the frequency of attacks on AI controlled ships-- I.E. Miners-- is incredibly high now to such a point we basically have one person constantly having to babysit the miners we have, effectively rendering the automation side of it pointless. It's even worse when pirates chase the ship out of sector to just run over it. To make it worse, if there's not a player in sector now, AI defense ships do not do anything. Setting an entire 10 ship fleet to escort one miner, results in the miner being destroyed, and no enemy casualties. Please, reduce the frequency of attacks, and give AI controlled ships some breathing room. 1 Link to comment Share on other sites More sharing options...
Yokom Posted August 9, 2021 Share Posted August 9, 2021 Pirate attacks are the only way to farm rep from 65k to 75k. They are the best way to get rep with factions. We need more of them. But to your point if you want to build ships you need to be in a controlled system with a shipyard. Pick one that has AI faction patrols to keep it safe. As for mining its a dangerous life get some armor and shields on the miners. Link to comment Share on other sites More sharing options...
unbekannt1984 Posted August 9, 2021 Share Posted August 9, 2021 (edited) On 1/17/2021 at 6:49 AM, gigaus said: In general, the timer on random attacks is too low, so low that me and a couple friends had one ship we were building repeatedly get destroyed on spawn, simply because pirates showed up immediately after it was spawned. On top of that, we've been noticing the frequency of attacks on AI controlled ships-- I.E. Miners-- is incredibly high now to such a point we basically have one person constantly having to babysit the miners we have, effectively rendering the automation side of it pointless. It's even worse when pirates chase the ship out of sector to just run over it. To make it worse, if there's not a player in sector now, AI defense ships do not do anything. Setting an entire 10 ship fleet to escort one miner, results in the miner being destroyed, and no enemy casualties. Please, reduce the frequency of attacks, and give AI controlled ships some breathing room. Hi, are you playing single-player or on a server on the internet? You can pause the server while you are building a ship (on single-player that shouldn't be an issue). If you are playing on an internet-server and are not allowed to use the "/pause"-command in the chat, you should start a local creative-game, build your ships in that game and simply load those designs while on the real game. If you are playing on a server and can access the save-files, you should take a look at ~/.avorion/galaxies/<GALAXY_NAME>/server.ini (path for Linux-Games, might be ".avorion-server" instead of "avorion"). In Beta 2.0, there is an option "EventsFactor=1", it might help to reduce it. Well, while you are at it, please also check "pausable=true". Edited August 9, 2021 by unbekannt1984 Link to comment Share on other sites More sharing options...
Valck Posted August 20, 2021 Share Posted August 20, 2021 I know I'm late to the party, but here's a shameless plug: VK Less Frequent Pirate Attacks On 8/9/2021 at 3:26 PM, unbekannt1984 said: In Beta 2.0, there is an option "EventsFactor=1", it might help to reduce it. Good to know, thank you, hadn't noticed that. Will have to experiment a bit. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now