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Block Splitting



Allow block splitting on a certain axis eventually allowing the user to move the axis closer or farther to one of the margins (it's currently extremely frustrating to replace internal blocks where one has to split them into different use cases) I don't think this would take a whole lot of development but then I don't have the code to know for sure. All I know is that this is the most important reason for me to close the game

This is by far the biggest thing in the game I'd make it user experience #1 priority 🙂

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On 12/4/2020 at 9:05 PM, scherpenzeel said:

[...] the root block moving to an exposed location.

Does that even matter? I honestly don't know, but I didn't think the "root" block is special in any way apart from it being part of the internal organisation of the ship's structure. My understanding is if it gets destroyed, the whole tree is re-rooted on the fly. In some games, the whole entity would be destroyed along with its root block, but I didn't notice that being the case in Avorion?

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