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Fixed or Spinal Mount Weapons?


Thundercraft
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Judging by the Weapons page on the wiki, it looks like there is a decent variety. I looking forward to trying all of them.

 

However, I noticed that every weapon in the game seems to be in the form of a turret. And I wondered: Why? Wouldn't it make gameplay a bit more strategic if there were at least one or two weapons in the game that were fixed - as in, not turrets?

 

To compensate for not being able to aim such weapons, there would need to be an upside, of course. Such weapons should probably either do more damage, use less energy, or something along those lines.

 

And to aim them at the enemy, of course, we'd need to steer our ship directly at them. Spinal mount is what I had in mind. But seeing any new weapon other than a turret would be welcomed, IMO.

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in games like halo they have huge cannons that runs along the length of the ship, it would be cool if we could get a cannon block that depending on length or surface will deal more damage or have larger projectiles. as a punishment for such a huge cannon it could shoot material or just use a huge amount of energy (or both)

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Like being able to create giant spinal mounted cannons or lasers that can increase in firepower by connecting the right blocks to them, so you'd have the base of the gun, firepower would depend on the volume, energy usage depends on the type of weapon and also volume, fire rate, overheating, reload speed and all that have factors aswell, but can be aided with the addition of blocks attached to the main part of the weapon, like engines aswell they'd only face one direction, rather than backwards facing they'd be forward facing.

 

It'd give us the means for extreme firepower but we'd have to aim our entire ships in the direction of the enemy, we could also have the option for a Mining or Salvaging Laser too, for the serious Miners and Scavengers.

 

To keep Turrets useful they'd be able to do their usual business of being able to aim freely and what not unless on a turret rotation lock block.

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Imagine how cool that would make the UNSC ships people are making.  MAC cannons.  Yessssss.  I think that those weapons could turn out really unique.  Instead of it being one single piece that you just plunk down, you would have to build them.  For instance:

 

The first block you put down is a loading/firing mechanism.  But that just sends the round down the barrel, which you need to build yourself.  So you put down the base mechanism and try it out.  You fire it, it uses up a small amount of whichever material you set it to use, or perhaps special crafted rounds, and...  The shell kinda just goes floating off at 5 m/s.  There's no power for it.  So you build a barrel.  Super long, just fits around the 3/3/5 shell that emerges from the mechanism.  Fire.  Nothing.  See, a gun that big would be practically impossible to fire using gunpowder.  Really the only practical way to fire one would be magnets, or electricity, or something like that.  If you're using a simple material, likely magnets.

 

So you take the barrel down and build it back up, but with a series of four round accelerator plates built in.  Not very big ones.  Fire!

 

Well this time it goes 100 m/s.  That's better.  You test it out on something and it doesn't do much damage, maybe 50 or so, and it goes flying off somewhere else.  So you take the barrel down again and this time you build it back up with a -lot- of accelerator plates.  This time it goes 800 m/s, and destroys the little bandit ship you fired it at.  The only problem is that you don't have enough power to effectively use it.  The instant you click it starts to charge up, with the charge time taking longer the more accelerator plates you use.  After it fires the massive amount of power it charged up to has to cool down, and for that entire time your little dinky ship was running on fumes.  It also takes more power total the more plates you use.  This means that you aren't just going to be running out and making yourself a massive cannon the instant you start the game, it will take time.  You'll need a big generator to take the power load you put through it if you want a big gun.  Essentially if you want to have a big spinal cannon you need to plan your ship accordingly.  Make sure you have the space for a big generator, make sure you have a spot to put the barrel, however long and however big you want for it to be.  The longer it is in terms of the width/length ratio, the more accurate it will be.  So if you want a round that's only 1x1x3 flying out, it wouldn't have to be as long because the opening is smaller.

 

There would be other requirements, too.  You'd need to make sure you had enough materials to fire it, which wouldn't really be all too much.  10-1000 of one type, depending on the shell size, and the density you want.  The higher the density, the higher the damage, at the expense of shell speed.  If you want to be firing an incredibly dense round, you'd need a lot more power accordingly, because you'd need a lot more plates for it to be effective.  This means that typically the bigger the ship, the better the cannon.  You could be firing a shell 6x6x10 and literally just smash little ships to pieces with it.

 

As you might be able to tell I like the idea.  There are a lot of cool facets about it and it might only be useful in pve combat, where the player-to-target lag isn't a big deal, and the shell will be more guaranteed to hit.

 

Just imagine the capacity the game would have for ambush combat if shields were reworked to include the need to turn them on, the need for them to charge up after you turn them on, actually having to scan your surroundings in areas closer to the core due to there being higher densities of ships that had spinal mount cannons...  Coming into sectors that didn't like you would be really scary!  You'd have to have your shield on at all times which would drain your power, or leave as soon as possible, or try and kill everything before they kill you.

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So a doomsday weapon should have to be big and fixed, unlike turrets. It should have to be built at turret factories or maybe a research lab with lots of expensive and hard to get materials, think the smugglers quest but more hectic. It should definitely be very expensive to produce. It should do high damage and have a long cooldown and a large energy consumption. it should be mounted like a turret and should only point in one direction, forward, like how engines only point backwards. So when you place it, it should have a clear view in front of it (nothing blocking it). To make it less OP, there should probably be a turret control system for doomsday weapons, +1 doomsday weapon (legendary). Doomsday fragments can be found and combined at a research station to get this legendary upgrade. Bonuses should apply like for normal turrets.

 

Doomsday Weapon Types: (open to suggestions, will place them up here but don't get too wild)

 

Magnetic Accelerator Cannon - launches big metal slugs, huge damage, high range

Laser Death Ray - big laser that lasts until energy is depleted, high damage overtime, short range

Big Nuclear Missile - slow moving, seeking, huge damage, medium range

 

 

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