Boxelware Team koonschi Posted November 13, 2020 Boxelware Team Share Posted November 13, 2020 Changelog 2020-11-17 Scripting API: Added documentation for displaying dialogs [UBR] Fixed an issue where some blocks would drop resources even though they shouldn't [UBR] Fixed an issue where players wouldn't be written out properly on servers [UBR] Fixed several issues with tooltips on the galaxy map [UBR] Fixed several issues with ships bumping into each other when ordered to escort [UBR] Fixed several issues where jump orders on the galaxy map wouldn't get executed properly [UBR] Fixed an issue where flight assist would use up more and more energy after docking [UBR] Fixed an issue where traits of DLC syndicates wouldn't show up properly Fixed some issues in scripts Gameplay Object detector no longer highlights valuable objects docked to the current ship Balancing Reduced drop chance for Defense System Upgrades relative to the other upgrades Client & UI Building Mode: Special folders in "Saved Designs" window are now sorted to the front While on beta branch, version is shown on the bottom left of the screen Improved responsiveness of the game during loading screen This fixes Windows thinking that the game crashed when it's actually just loading Added some loading screen tips that explain size relations in the game Server"We made some serious progress over the past 2 weeks on the server side, and now it's time to share it!" Implemented several important performance optimizations Bugfixes"As always, user bug reports are marked with [UBR]. Thanks for helping us improve the game and keep it up! :)" [UBR] Fixed a crash when hiring a spy [UBR] Fixed massive performance issues when changing the sliders for volume or scale in shipyard or station founder [UBR] Fixed problems with hermit mission not updating when talking to adventurer [UBR] Fixed an issue where selling of all trash didn't work at a fighter factory [UBR] Fixed IHDTX attacking during dialog on re-enter of sector [UBR] Fixed a crash when using /playerinfo chat command [UBR] Fixed an issue where log would be filled with "Skipped queued callback because filter said no" Fixed an issue where docked containers would turn invisible Fixed several UI elements reacting even if the mouse is blocked by other windows Fixed descriptions of missions flickering while changing sectors Fixed several issues in black market story missions Fixed several issues in scripts Updated texts Updated localizations Link to comment Share on other sites More sharing options...
unbekannt1984 Posted November 13, 2020 Share Posted November 13, 2020 Hi, is it live yet? Avorion is set to beta-branch, but it's still showing 1.3.4 for me... Link to comment Share on other sites More sharing options...
Alanthier Posted November 13, 2020 Share Posted November 13, 2020 Could you possibly reduce the drop chance of PDC/PDL/Anti-Fighters too? Literally 90% of the turrets I get are ONLY these turrets... Link to comment Share on other sites More sharing options...
darkconsole Posted November 13, 2020 Share Posted November 13, 2020 25 minutes ago, Alanthier said: Could you possibly reduce the drop chance of PDC/PDL/Anti-Fighters too? Literally 90% of the turrets I get are ONLY these turrets... no thanks, drop the drop chance on pulse cannons because i had to use those as pdc for like 4 days Link to comment Share on other sites More sharing options...
Valck Posted November 14, 2020 Share Posted November 14, 2020 Is there a way to get rid of the version watermark? I do tend to take quite a few screenshots, and I find it most annoying; to the point I'm considering going back to the stable branch. You are prominently reminded in several places that you are using a beta version, and if that info is really needed in a screenshot, there's always the F3 debug readout. Link to comment Share on other sites More sharing options...
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