Currently mining systems detect resource asteroids but not wreckages, however for some reason they also show the amount of resources in a wreckage, which is weird because the tooltip doesn't mention it at all.
Option 1:
Keep the current mining system as it is but create a separate upgrade chip for detecting wreckages and seeing how many materials there are in them and remove that trait from the current mining chips.
Option 2:
Combine wreckage and asteroid detection and material calculation into a new Harvesting system chip that works for both salvaging and mining.
Suggestion
Guest
Currently mining systems detect resource asteroids but not wreckages, however for some reason they also show the amount of resources in a wreckage, which is weird because the tooltip doesn't mention it at all.
Option 1:
Keep the current mining system as it is but create a separate upgrade chip for detecting wreckages and seeing how many materials there are in them and remove that trait from the current mining chips.
Option 2:
Combine wreckage and asteroid detection and material calculation into a new Harvesting system chip that works for both salvaging and mining.
Link to comment
Share on other sites
0 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now