deadok Posted November 10, 2020 Share Posted November 10, 2020 1. 'Continuous shots', 'Time until overheated' can be extremely misleading. Consider this: This turret has: heatPerSecond = 3.371 coolingRate = 1.12 simultaneousShooting = 1 Therefore, even though tooltip states 14 'continuous shots', turret overheats after first one (since all three barrels are fired at the same time, building heat to 10.113 = overheating) What bizarre is: DPS stat is actually seems to be somewhat accurate 'sustained' dps, that takes overheat & cooldown into account ( damage per shot * 3 barrels / (heat per shot / cooldown rate) = 615.95 (difference of 0.25dps is probably because of rounding of a `damage per shot` value). 'somewhat accurate', because actual sustained dps is: 608.5. Ten shots (10 intervals) takes 91.4 seconds (measured via screen capture), dealing 1853.9 * 3 damage each. 2. Hull penetration perk really needs description line "Deals from 25% to 174%, based on number of blocks penetrated" 3. For 'CoolingType.Standard' turrets tooltip shows 'sustained' dps but for 'CoolingType.BatteryCharge' tooltip shows 'burst' dps (basically firerate * damage). Meaning that actual sustained dps of all energy turrets is actually 2x/3x times lower than listed value (most of them has recharge time longer than shooting time) 4. `simultaneousShooting` is still not displayed anywhere in tooltip, making 'making sense of turret's tooltip' - extremely difficult. Link to comment Share on other sites More sharing options...
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